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 Scenes Question Center 
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Joined: Mon Jul 02, 2007 4:04 pm
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I checked the tabs and they were fine. Then it occurred to me that I shouldn't have defined my 'Bunker' directly above the PlaceTerrainObject that put it on the map. So I looked at another map, and saw that it defined the Bunker in a seperate .ini file. So I did that. Now it says it can't copy the bunker. And yes, I included the file in Index.ini.


Thu Jul 05, 2007 11:28 am
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Joined: Tue Jul 31, 2007 11:25 pm
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Post Re: Scenes Question Center
Hello all :)
I've been playing around with some of the maps and I was wondering if it's possible to make a brain case appear when you put down a bunker. Some code in Scenes sorta hints at it (specifically the brain vault), but I can't quite get it to work:
Code:
//   AddChildObject = Actor
//      CopyOf = Brain Case
//      Pos =

Funny thing is the brain vault doesn't even use this code to make it work.

EDIT:
Alenth Eneil wrote:
That code doesn't work yet.

Nevermind :(


Last edited by Levelx on Fri Aug 03, 2007 1:42 am, edited 1 time in total.



Thu Aug 02, 2007 6:04 am
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Joined: Fri Apr 27, 2007 6:22 pm
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Post Re: Scenes Question Center
Someone make a HUGE map for giant bunkers please.


Thu Aug 02, 2007 1:34 pm
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Post Re: Scenes Question Center
Yeah... about making a huge map, is there any simple way to make a map bigger then it is?


Wed Aug 15, 2007 3:24 am
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Joined: Tue Jun 19, 2007 10:12 am
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Location: where the darkness hides. where chaos grows and unoticed evil spreads its taint of corruption
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Post Re: Scenes Question Center
how do I open one or 2 of the materials files for map-parts in base.rte
any will do, as long as you see all the material colors that is used for code (not how it looks in game) and make a spreadsheet of some-kind labeling which collor is which
(that hot pink is what isnt there, you need those colors)
this way you have a color picker, to get it exact.
you can also wright down the RGB


Tue Aug 21, 2007 8:37 am
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Post Re: Scenes Question Center
I got a question that would be useful for the people who want to make new bunker modules, and I may post the answer if it hasn't been posted yet. What are the dimentions of each square of the grid ? I'd like to make some stuff right now, but I'd hate making something that won't align perfectly...


Thu Aug 23, 2007 3:31 pm
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Joined: Wed May 30, 2007 6:37 pm
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Location: capdenac (12) & Roubaix (59) - FRANCE
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Post Re: Scenes Question Center
Allright then, I just checked.

One square of the grid in the bunker building part of the game must be 24x24 pixels.

Normal bukner modules are 96x96 pixels (Shaft A, Tunnel A, L-junction A, ect...) which make 4x4 ingame units.

Hangar is 192 x 144 pixels, which makes 8x6 unis.

Hub B is 144x144 pixels, 6X6 units.

Since the brainvault and the Rocket silo aren't quite on grid, not much need to talk about them here.


Thu Aug 23, 2007 3:37 pm
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Post Re: Scenes Question Center
i need help with making emmiters at the top of a map that emit forver.
they will emit bloodrain


Fri Nov 02, 2007 2:21 am
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Post Re: Scenes Question Center
Use an actor or an MOSR with a pixel.


Fri Nov 02, 2007 2:25 am
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Post Re: Scenes Question Center
i mean to get them to stay on top of the map


Fri Nov 02, 2007 3:55 am
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Post Re: Scenes Question Center
how do you make custom materials?


Sat Nov 10, 2007 1:18 am
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Post Re: Scenes Question Center
I second that question...


Tue Nov 13, 2007 4:20 am
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Post Re: Scenes Question Center
Ok, I've tried this and no luck at all... but how do you add a custom texture to a material, I've put the code in but no luck what-so-ever in getting it to show in-game.


Wed Nov 14, 2007 4:57 pm
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Post Re: Scenes Question Center
I've done some testing in materials and.. changing the RGB values for any working material (modded or not) doesn't appear to effect it in any way.
Code:
   Color = Color
      R = 999
      G = 999
      B = 999

However, changing the index to anything assigned or unassigned causes it to switch to the "Default" material. Add the fact that all scenes use a different format then the origional ones, and we got ourselves a real mystery here :pipe:


Wed Nov 14, 2007 6:25 pm
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Post Re: Scenes Question Center
i need help making a new Mat mine just dont work, HELP!


Wed Nov 14, 2007 11:50 pm
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