| Author | Message | 
        
			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   |   Intersting ThingsI do not know if someone has tried this before.
But giving something -mass.
 
 I was working on my own actor and I gave the head -mass and the robot balance like a dream with a floaty head.
 Keeps the body up right.
 
 For some reason when something has neg mass the jets and thursters seems to go down faster.
 
 
 
    							Last edited by FarvanTorna on Thu Jan 04, 2007 12:43 am, edited 1 time in total. 
 
 | 
		
			| Tue Dec 26, 2006 4:23 pm | 
					
					     | 
	
	
		|  | 
	
			| Cow_Man 
					Joined: Sun Dec 24, 2006 9:03 am
 Posts: 35
 Location: Sydney, NSW, Australia
   | Awesome! But I think you need to rename this thread, there's not enough info in the title. 
 
 | 
		
			| Fri Dec 29, 2006 1:14 pm | 
					
					     | 
	
	
		|  | 
	
			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   | i've noticed that when i give things negitive mass, they do not float, but are lighter. 
 like when you hit them, they will be more easily thrown somewhere.
 
 
 | 
		
			| Fri Dec 29, 2006 4:27 pm | 
					
					   | 
	
	
		|  | 
	
			| Karva-Bopi 
					Joined: Sat Oct 14, 2006 7:56 pm
 Posts: 112
 Location: Finland
   | hmmm... interestingingti... hmm... 
 
 | 
		
			| Fri Dec 29, 2006 5:29 pm | 
					
					   | 
	
	
		|  | 
	
			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | i Also found if you give Restitution X (x= any number)
 It will recoil back at that speed.
 Say you hit it with a nade that is going 10 miles per hour and it hits this matieral with a resitiution of 2  it will bounce back at twice the speed.
 
 And if you give the material - resistution it will flow right through it
 
 
 | 
		
			| Sat Dec 30, 2006 12:41 am | 
					
					     | 
	
	
		|  | 
	
			| Jorgon 
					Joined: Sat Dec 30, 2006 4:39 am
 Posts: 13
   | Hmm, i've tried negitave mass before and it didn't work like that for me. In fact, I couldn't even see a difference. Maybe i'm just not tuned in to minor changes   . I'll have to work on it some more
 
 | 
		
			| Sun Dec 31, 2006 10:52 pm | 
					
					   | 
	
	
		|  | 
	
			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | Yes yes you will. 
 
 | 
		
			| Mon Jan 01, 2007 1:54 am | 
					
					     | 
	
	
		|  | 
	
			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | New intersting thing I found.
 The Dropships and rockets have exit velocity.
 So you can make flying cannons if you want.
 
 But make it too fast and it lags out the game when it hits the ground and digs through it.
 
 
 | 
		
			| Tue Jan 02, 2007 4:58 pm | 
					
					     | 
	
	
		|  | 
	
			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   | 
 
 | 
		
			| Wed Jan 03, 2007 11:55 pm | 
					
					   | 
	
	
		|  | 
	
			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | Negitive Sharpness = Implosions of Mass Destrution!!  
 
 | 
		
			| Thu Jan 04, 2007 12:10 am | 
					
					   | 
	
	
		|  | 
	
			| FarvanTorna 
					Joined: Sat Dec 02, 2006 11:51 pm
 Posts: 204
   | I have not tried -sharpness.
 -edit-
 With -sharpness iand low mass weight you could make an actually push mod.
 Yep it works. try not to hit the head though.
 
 Also if you give round a -mass it will shoot you foward instead of backwards.
 
 
 | 
		
			| Thu Jan 04, 2007 12:33 am | 
					
					     | 
	
	
		|  | 
	
			| ToonyMan 
					Joined: Thu Sep 14, 2006 10:44 pm
 Posts: 488
 Location: bay12forums.com
   | I know, I made a superman mod with that.  
 
 | 
		
			| Thu Jan 04, 2007 4:15 am | 
					
					   | 
	
	
		|  | 
	
	
		|  |