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TrouserDemon
Joined: Fri Dec 29, 2006 7:42 pm Posts: 1871 Location: UK
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Possible Gravity Gun Concept
I propose an Idea put to me by the charming BreenedAndScrooned(whom I credit this to entirely) via MSN.
Would it be possible to use a gun that shoots both negative and positive mass particles, it would then both push and pull on a target at the same time, gripping it in a claw of gravity.
You could then move it about and whatnot.
When Scrooned told me I thought it would just spin whatever it was aimed at into oblivion. Which is cool anyway.
Basically, anyone wanna try this?
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Fri Oct 19, 2007 12:12 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Possible Gravity Gun Concept
as Borat said:
very nice, i like.
but they WOULD be spun into oblivion. which is cool anyway. DO IT
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Fri Oct 19, 2007 12:32 am |
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Darklink
Joined: Wed Jan 03, 2007 3:49 am Posts: 88 Location: computer chair
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Re: Possible Gravity Gun Concept
I was acctually thinking about this idea yesterday! Make it! please make it!
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Fri Oct 19, 2007 1:58 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Possible Gravity Gun Concept
Balancing effect will be almost impossible to manage, overwhelming tendency for object to fly in one direction or the other, tracerrounds will not balance it perfectly, it still won't lift objects, etc, etc, etc.
I welcome you to try it though.
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Fri Oct 19, 2007 2:30 am |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: Possible Gravity Gun Concept
well, this seems like it can work
[also, can i be allowed on IRC soon?]
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Fri Oct 19, 2007 2:34 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Possible Gravity Gun Concept
I tried this many times. The shooter is throttle to the point of combustion while the enemy screams hweh a hundred and fifty thousand times and lags the game. Useless.
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Fri Oct 19, 2007 3:35 am |
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FarvanTorna
Joined: Sat Dec 02, 2006 11:51 pm Posts: 204
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Re: Possible Gravity Gun Concept
I've already made this somewhat. My PullGun Does this effect and someone changed it a bit and made a push version of it. Wish my old computer wasn't down.
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Fri Oct 19, 2007 3:44 am |
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ToastMaster M
Joined: Tue Oct 16, 2007 6:22 am Posts: 28
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Re: Possible Gravity Gun Concept
Yeah, I think someone did that already, plus I've tried it, and yes, it does just shake the target apart basically.
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Fri Oct 19, 2007 5:21 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Possible Gravity Gun Concept
What I would suggest is to make the gun a grenade launcher, the grenade sucks things in when it goes off, but blows up not that far from the player.
More like the portal guns pick up ability, but, it could work.
Last edited by 3 solid on Fri Oct 19, 2007 4:09 pm, edited 1 time in total.
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Fri Oct 19, 2007 8:33 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Possible Gravity Gun Concept
ToastMaster M wrote: Yeah, I think someone did that already, plus I've tried it, and yes, it does just shake the target apart basically. Anyone still remember my Exorsism gun? : 3 When you kept firing long enough at someones head, it would dramatically plop out and fly sky high at ridiculous speeds... I think i'll revive it once again with a new sprite and effects and all that crap. Was fun watching the poor clones wiggle as they were in a disco or something. x )
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Fri Oct 19, 2007 10:22 am |
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blipflip
Joined: Fri Dec 22, 2006 12:47 pm Posts: 181 Location: I am the monkey. I can go ANYWHERE.
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Re: Possible Gravity Gun Concept
I tried to make a gravity gun that fired little 1-pixel homing actors with negative mass rapidly. The idea was that it would essentially change course towards the enemy, hitting it and causing it to move up the stream of particles, and eventually it would end up and the point where the stream deviated from the firing angle.
What actually happened was a shitload of lag.
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Fri Oct 19, 2007 2:01 pm |
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surplus2475
Joined: Thu Oct 18, 2007 4:45 am Posts: 58
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Re: Possible Gravity Gun Concept
Which makes a lot of sense, because you're spawning an ungodly number of actors.
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Fri Oct 19, 2007 2:33 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Possible Gravity Gun Concept
*cough* 3 solid wrote: What I would suggest is to make the gun a grenade launcher, the grenade sucks things in when it goes off, but blows up not that far from the player.
More like the portal guns pick up ability, but, it could work.
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Fri Oct 19, 2007 4:09 pm |
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CherryT
Joined: Thu Jan 18, 2007 5:16 am Posts: 397 Location: Back at DRL for a while?
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Re: Possible Gravity Gun Concept
Why this will not work: You fail to take into account gravity. Sure, you can push and pull an object around, but the object will ultimately fall to the ground. Make a vertical particle pusher and then bring this topic back. Also, pretty MSPaint diagram.
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Tue Oct 30, 2007 3:14 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: Possible Gravity Gun Concept
CherryT wrote: Why this will not work: You fail to take into account gravity. Sure, you can push and pull an object around, but the object will ultimately fall to the ground. Make a vertical particle pusher and then bring this topic back. Also, pretty MSPaint diagram. for the projectile, Mass = 0 for the 'pull' insane amounts of pull if it goes UNDER the explosion, it gets pulled back up. if it goes to high, it gets pulled back down, if its to far towards the guy with the gun, its pulled away. 1) TDExplosive 2) offset = where you want it to suck things TO, not the place a bullet comes out of. 3) TDExplosive, Lifetime = 0, mass = 0 4) ???? 5) Profit (a 1 way Gravity Gun) now if only we could make it hold the object, then shoot it. perhaps if we make the gun take wounds that have emitters to reverse the pull... >_>
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Tue Oct 30, 2007 3:22 am |
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