I like to show off my mods, and I've been working on this one for ages.. I simply can't hold it in much longer.
But it isn't quite finished... So instead I'll be releasing one actor and one weapon. The Green Guardian Clone and the G67 - Guardian Rifle
The Guardians of Cortex were originally soldiers of another dimension, but we broke open reality, used the energies we got from tearing the hole in the first place, then jumped in and salvaged what we could from that place.
The Green Guardian Clone was designed for Anti-CRobo warfare, and has most of it's strengths. The CRobo's main strength is their plating, as such, we have developed a slightly more durable form of the CRobo armor, and the clone is immune to all CRobo weapons apart from the PA-150. However, the jetpack is weak, and basically the same as a typical Space Order Corp. Jetpack.
In editing the DNA we have made the Green Guardian more resistant to pain, taking longer to bleed out and longer to die if shot at all, we have also made it much faster.
The G67 was originally designed as a single-shot brain masher, the G43 Piercer rifle, but it was rebuilt with new ammo and new built-in systems. The Guardian Rifle fires small balls of refined Irunium (a strange glowing material we found). The Irunium can somehow tell the difference between live clone, active robot, ship, and terrain, as it dissapates on contact with terrain without affecting it, but when it hits a living being or robot, it explodes in a small burst of air, causing great knockback to the enemy it hit and sometimes tearing off limbs. Another strange effect is the effect it has on ships, the Irunium phases right through ships, but gives a slight magnetism effect as it flies out of the other end, causing the ship to fall off course. But the Irunium cannot harm ships directly.
But I also need some help.. See, one of the guardians uses a custom wound. And something is borked with it.
Code:
AddEffect = AEmitter
InstanceName = Wound white
Mass = 0.0001
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = GuardianW.rte/images/wound.bmp
FrameCount = 1
SpriteOffset = Vector
X = -1
Y = -2
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Flesh
Resolution = 2
Depth = 5
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Flesh
Resolution = 3
Depth = 5
DeepCheck = 0
JointStrength = 10000
JointStiffness = 1
DrawAfterParent = 1
Spread = 0.1
MaxVelocity = 4
MinVelocity = 1
// EmissionSound = Sound
// AddSample = ContentFile
// FilePath = Base.rte/
// LoopSetting = -1 // Means loop infinitely until stopped
BurstSound = Sound
CopyOf = Flesh Penetration Hit
// EndSound = Sound
// AddSample = ContentFile
// FilePath = Base.rte/
EmissionEnabled = 1
EmissionCountLimit = 35
EmissionsIgnoreThis = 1
ParticlesPerMinute = 100
BurstSize = 10
BurstScale = 3
BurstDamage = 8
BurstTriggered = 1
EmissionDamage = 0.08
Flash = None
FlashOnlyOnBurst = 0
The error message says the property on line 28, the crashdump.bmp shows 20 as the last line, as far as I can tell, they're both fine, but it's my first custom wound so...
Anyway here's the download, if you help I might be able to release it faster.
http://files-upload.com/files/560528/GuardianDemo.rarPlus a teaser of what's to come.