| Author | Message | 
        
			| RustyBadger 
					Joined: Thu Nov 02, 2006 11:52 pm
 Posts: 9
 Location: UK
   |   Map ViewingI reckon there should be a key you can hold down to make the movement keys scroll around the map, so you can see if any enemies are advancing on your brain without having to actually be there. 
 
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			| Thu Dec 28, 2006 10:28 pm | 
					
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			| Nfsjunkie91 
					Joined: Tue Dec 05, 2006 1:21 am
 Posts: 432
   | No.
 Just get a soldier out there, you shouldn't be able to cheat.
 
 
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			| Thu Dec 28, 2006 10:29 pm | 
					
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			| pippin50 
					Joined: Sat Dec 09, 2006 1:44 pm
 Posts: 331
 Location: Deep space
   | Agreed. Ever heard of the term 'scout'? 
 
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			| Thu Dec 28, 2006 11:10 pm | 
					
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			| sami 
					Joined: Sun Nov 05, 2006 6:47 pm
 Posts: 99
   | i think it would be a nice feature.
 This gives an opening for the enemy so it's fair enough.
 
 
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			| Thu Dec 28, 2006 11:46 pm | 
					
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			| RustyBadger 
					Joined: Thu Nov 02, 2006 11:52 pm
 Posts: 9
 Location: UK
   | If I'm trying to do some mining I can never get any done because I've got to keep checking my men tho. 
 
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			| Thu Dec 28, 2006 11:48 pm | 
					
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			| MaximDude 
					Joined: Wed Nov 22, 2006 3:19 pm
 Posts: 2073
   | no need for a map scroller
but need a buy menu scroller
 
 
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			| Fri Dec 29, 2006 9:56 am | 
					
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			| The Punisher 
					Joined: Mon Nov 28, 2005 4:59 pm
 Posts: 1207
 Location: Norway
   | So true, so true...
No need for a map scroller, its CHEATING...
 
 
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			| Fri Dec 29, 2006 10:31 am | 
					
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			| pippin50 
					Joined: Sat Dec 09, 2006 1:44 pm
 Posts: 331
 Location: Deep space
   | So true it hurts. 
 
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			| Fri Dec 29, 2006 10:32 am | 
					
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			| ASH33 
					Joined: Sat Dec 09, 2006 4:00 pm
 Posts: 137
 Location: UnitedStates    Cheez-its: 999K+
   | just buy 2 ppl,
put one at your base,
 and switch to him every once in a while
 
 
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			| Fri Dec 29, 2006 4:14 pm | 
					
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			| tzrXA45 
					Joined: Sat Dec 09, 2006 5:37 pm
 Posts: 14
 Location: nowhere
   | that seems easy enough 
 
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			| Mon Jan 01, 2007 4:03 am | 
					
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			| BreenedandScrooned 
					Joined: Tue Dec 26, 2006 9:35 am
 Posts: 481
   | Yeah, that would take away the diffuculty of the game. 
 
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			| Mon Jan 01, 2007 4:36 am | 
					
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			| Officer_Bulbock 
					Joined: Mon Oct 23, 2006 4:11 am
 Posts: 45
   | Camera actor anyone?
 
 
 
 
 
 
 
 
 
 
 
 no-one, probably
 
 
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			| Mon Jan 01, 2007 6:41 am | 
					
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			| Kelas 
					Joined: Fri Dec 15, 2006 5:28 am
 Posts: 978
 Location: Texas
   | A camera actor would be good. But give him a really low amount of health. Possibly in a constant state of hovering as well. And no arms, so he can't have a gun. 
 
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			| Mon Jan 01, 2007 6:43 am | 
					
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			| Metroid48 
					Joined: Fri Dec 08, 2006 11:48 pm
 Posts: 67
 Location: Canada, eh?
   | I like the idea of a camera actor. You could film first-person movies with him, instead of all these side-view .gifs! Not sure how that would work, though...  
 
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			| Mon Jan 01, 2007 7:41 am | 
					
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			| Officer_Bulbock 
					Joined: Mon Oct 23, 2006 4:11 am
 Posts: 45
   | Kelas wrote: A camera actor would be good. But give him a really low amount of health. Possibly in a constant state of hovering as well. And no arms, so he can't have a gun.I was thinking more along the lines of a small, relatively tough metal ball that is totally inert, and just sits on the ground so that you can switch to it and see whats going on.
 And is pretty cheap.
 
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			| Mon Jan 01, 2007 8:20 am | 
					
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