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 MPAM - AAL heavy unit 
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Joined: Sat Jan 06, 2007 3:58 am
Posts: 346
Location: Germany
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Post Re: AAL Mecha (For real this time. SRSLY MAN.)
Chaingun.

Also, small missles, fast fire rate.

And perhaps you could maybe add dual penatrator lasers? (phaserifle tech, but dual shoulder mounted, somes with it.)

I could help, I do have some awesome technology, like the Ion shield, phaserifle, plasma cannon, Fusion reactors, ect.


Tue Sep 11, 2007 10:05 pm
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Joined: Fri Dec 22, 2006 12:47 pm
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Location: I am the monkey. I can go ANYWHERE.
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Post Re: AAL Mecha (For real this time. SRSLY MAN.)
Feel free to use my homing launcher as a weapon. :)

A shoulder-mounted missile silo is what all mechs need.


Wed Sep 19, 2007 7:54 pm
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Joined: Mon Jun 04, 2007 5:55 am
Posts: 1627
Location: Ohio
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Post Re: AAL Mecha (For real this time. SRSLY MAN.)
when this mod is finished, could you PM me a link, i'll probly forget about it by the time its done.
i will download it, but i wont remember.

even though thats freaking spectacular.


Wed Sep 19, 2007 8:53 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: AAL Mecha - MPAM
Image

Give me more ideas for weapons. Superweapon ideas are also welcome.
Also explain how does the IdleOffset work.


Sun Sep 30, 2007 1:16 am
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Joined: Fri Dec 29, 2006 7:42 pm
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Location: UK
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Post Re: AAL Mecha - MPAM
Some kind of heat ray that makes what/wherever it is pointed at melt.

You could do it by having it fire loads of invisible bullets that make a very small explosion on impact.

Then you'll get an invisible heat ray, 'cos you can't see heat.


Sun Sep 30, 2007 1:21 am
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Joined: Thu Aug 09, 2007 6:37 pm
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Location: Not Jewtown.
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Post Re: AAL Mecha - MPAM
SWEET HOLY JESUS!!!



That is officially the best mech sprit i've ever seen. ever.


Sun Sep 30, 2007 1:25 am
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Joined: Tue Aug 21, 2007 11:38 pm
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Location: Earth....I think..
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Post Re: AAL Mecha - MPAM
Weapon idea brain storm

-Plasma/flame weapon
-Nerve gas (if it only effects clones)
-W-54 Davy Crockett (superweapon, pretty much a nuclear bazooka/mortar)
-recoilless cannon
-Cobalt bomb mortar
-some sort of air burst round launcher
-ion cannon
-metal storm style grenade launcher
-orbital bombardment (i think I saw a similar idea involving a staff and metoroids)
-Gustav
-Glitch gun, (is it possible to replicate the random "shaving off" of maps by debris, normally caused unintentionally when an explosion goes off in CC? Might make an odd superweapon)

Looks great


Sun Sep 30, 2007 3:48 am
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Joined: Tue Mar 27, 2007 4:23 pm
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Post Re: AAL Mecha - MPAM
A 90 CM, High powered, single shot, Big f*cking gun.


Sun Sep 30, 2007 5:27 am
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Post Re: AAL Mecha - MPAM
some one should make it a little more 3-d

also give it a melee weapon


Sun Sep 30, 2007 5:58 am
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Joined: Wed Feb 14, 2007 5:37 am
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Post Re: AAL Mecha - MPAM
numgun wrote:
Also explain how does the IdleOffset work.



IdleOffset is the offset of the hand/foot when it isn't carrying/doing anything.

Also, this is awesome.


Sun Sep 30, 2007 5:59 am
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Joined: Tue Jul 10, 2007 1:05 pm
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Location: manila, philippines
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Post Re: AAL Mecha - MPAM
A shouldered launcher that launches a single big nuke.


Sun Sep 30, 2007 7:40 am
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Joined: Thu Mar 01, 2007 12:53 pm
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Post Re: AAL Mecha - MPAM
Huge plasma throver like SpitFIAR.


Sun Sep 30, 2007 7:48 am
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Post Re: AAL Mecha - MPAM
That thing is EPIC 0:


Sun Sep 30, 2007 9:05 am
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Joined: Tue Jul 03, 2007 11:04 am
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Post Re: AAL Mecha - MPAM
Oh my god! That looks gorgeous! (how to spell it?)
If you finish that... cant say anything that hasnt already been said...
Do you have any estimation when it is finished?


Sun Sep 30, 2007 9:14 am
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Joined: Fri Mar 16, 2007 1:28 pm
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Post Re: AAL Mecha - MPAM
Tappajatipu wrote:
That looks gorgeous! (how to spell it?)

Yeah it is spelled like that...
Well anyways... That looks just wonderful, maybe a BIT more shading to the sprite. The weapons are exellent looking and... Well I just thought about that laser in your screenie... The glow is a bit off the weapons tip, maybe should fine tune it. Also numgun, thought at all about the FinnCorp/AAL fusing?


Sun Sep 30, 2007 9:39 am
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