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 Coding 
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: Coding
AddToGroup = Doorz
Buyable = 1


Wed Sep 12, 2007 3:11 am
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Joined: Fri May 11, 2007 4:30 pm
Posts: 1040
Location: England
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Post Re: Coding
well you give me this and it doesn't even work, demented?
you could have tested it first :-(
and yes I removed all the comments still didn't work, mine was actually running but wouldn't appear in the menu


Wed Sep 12, 2007 8:02 am
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Joined: Fri Jun 15, 2007 7:19 am
Posts: 94
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Post Re: Coding
Look for
Code:
AddActor = Arm
   InstanceName = Nul

You can probably tell what's wrong... It should be obvious. Change "Nul" to "Null".

Proof that it works for me:
Attachment:
TestDumpZUMA.png
TestDumpZUMA.png [ 43.89 KiB | Viewed 1605 times ]

(Don't ask how such a crucially minor spelling error got through my testing.)

P.S.
The AHuman is nothing but a sentient brick.
Don't ask me why; I only work here.


Wed Sep 12, 2007 9:33 am
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Location: England
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Post Re: Coding
Demented wrote:
The AHuman is nothing but a sentient brick.

good... for now... but I wanted him to float like the CIWS


Wed Sep 12, 2007 3:39 pm
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Post Re: Coding
Add "Pinstrength = (SomeRediculousNumber)" and he'll float.


Wed Sep 12, 2007 8:18 pm
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Joined: Fri May 11, 2007 4:30 pm
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Post Re: Coding
wahaa he is almost complete, still not working 100% but nearly there just the particles to add now somehow...


Wed Sep 12, 2007 9:48 pm
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