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 Multiple stuff firings? 
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Joined: Wed Jan 25, 2006 8:15 pm
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Post Multiple stuff firings?
Sorry for the odd title. I'm making another weapon at the moment, and for it I'd like to know: can I make a weapon that fires multiple different particles or objects? Like a shell, maybe some bullet particles, or some type of smoke/fire particle effect?

If it is, then it should make my job easier, and the final result much more cool. Let me know soon, please. Thanks!


Mon Sep 10, 2007 8:31 pm
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: Multiple stuff firings?
Easy answer: No.

Hard answer: Still no.

Ugly answer: You've got normal rounds, tracers, and shells. And if you make the shells bullets that can hit the rounds as they're fired off, all sorts of things can ensue.


Mon Sep 10, 2007 9:58 pm
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Post Re: Multiple stuff firings?
Okay, thanks. Well, I think that I can get some effects, anyways (using the shell, as you said, and through the muzzle flash as well). Thanks for replying, anyway.


Tue Sep 11, 2007 8:32 am
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Joined: Thu Aug 30, 2007 8:04 pm
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Post Re: Multiple stuff firings?
Sry for my question in this thread but i think it's similar to your problem:

can i use more than 1 muzzleflash at the same time? for example a sms flash, jetflame A, and another flash .. possible?


Tue Sep 11, 2007 9:01 am
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Post Re: Multiple stuff firings?
UPDATE: I've found out a way to get weapons to fire multiple different projectiles. It's a bit of a hack, but it works to an extent.

Basically, it involves making the weapon fire an explosive at a moderate speed; then, set the timer for the explosive to something really quite low (for example, 5-10), and make it so that the "shrapnel" from the explosive are the items you want it to fire. It explodes as soon as it leaves the gun; but because of the projectile's high firing speed, the stuff travels out in an arc.

Problems I can see: the stuff piles up. Unless you set a limited lifetime, you'll soon be waist-deep in junk. Also: there's no way to set the speed of the objects as they explode out, or to modify the spread. It'll always be a wide field of stuff.

Anyway, I've attached an example weapon for anyone interested to see. It's a hackjob, but it's a decent Proof of Concept. If anyone has any other concepts, or methods to improve the spread/speed, etc, then please contribute.


Thu Sep 13, 2007 7:33 pm
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