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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Coding
Bah I've been developing this damn Zap Door (not originally coded by me but by: ThealmightyLastBanana) and I was wondering if I can get something to attach to the main body and yet it wont work what ever I recode the particles as...
In theory I have it working 50+% but: 1. with a "null" pixel as the head I cant buy it (or if I am making this up then some other factor I'm unaware of... fyi Buyable = 1 is already included) 2. because of #1 I can't test it 3. it wont work until I can get the said part to work, but it'll appear in-game and everything fine
I am trying to become a good modder but I'm relatively nooby atm also: POST IF YOU NEED THE WHOLE.RTE please help, here is the file for your understanding:
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Mon Sep 10, 2007 10:00 pm |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: Coding
First off, check the "/* */" commenting tags you have, the closing tag isn't complete.
Second off, you're looking for the Misc group in the scene editor, right? (In the buy menu, AHumans automatically show up in Clones, and AddToGroup is ignored.)
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Mon Sep 10, 2007 10:37 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
Demented wrote: First off, check the "/* */" commenting tags you have, the closing tag isn't complete.
Second off, you're looking for the Misc group in the scene editor, right? (In the buy menu, AHumans automatically show up in Clones, and AddToGroup is ignored.) "First off, check the "/* */" commenting tags you have, the closing tag isn't complete." well it didn't work with */ at the end so I removed the/ and it worked "Second off, you're looking for the Misc group in the scene editor, right? (In the buy menu, AHumans automatically show up in Clones, and AddToGroup is ignored.)" yes I know this... what makes you think I don't ? (the fact that I'm posting for help on variable class essentially? )
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Mon Sep 10, 2007 10:58 pm |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: Coding
robolee wrote: yes I know this... what makes you think I don't ? (the fact that I'm posting for help on variable class essentially? )Mostly the fact that one can never be too careful. So, I substituted your Door.ini for my own (since I've been playing with the PlasmaDoor for a while now, and already had the requisite .rte in place), and I think I know what's wrong now. When you put " /* " into your .ini, the game ignores everything after it. It doesn't stop ignoring everything until it sees " */ ". The reason why it worked when you took out the " / " is because the game did not find a " */ ", and therefore it continued to ignore everything until it reached the end of the file. Thus, the AHuman you were trying to use as buyable plasma device was ignored by the game because you had inadvertently commented it out. I might also add that your AHuman is looking for some nonexistant objects (check the Legs and Arms), and is the reason why the file was broken in the first place.
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Tue Sep 11, 2007 12:03 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
haha... your wrong, how do I know this because I'm god and secondly because I got a lot of errors whilst coding the AHUMAN thus it was reading the AHUMAN bit this means that everything you said in your last post is false even this: "So, I substituted your Door.ini for my own " where is it? p.s you know I'm not serious, I would never offend anyone this is the internets
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Tue Sep 11, 2007 12:27 am |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: Coding
robolee wrote: where is it? Trade secret.In any case, I suppose I'll reiterate myself. 1. The /* has commented out your AHuman because you broke the */ closing tag. 2. That's why you can't find your AHuman in the menus.
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Tue Sep 11, 2007 1:13 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
sorry about this but...: I know what YOU SAID!!! also there is no DOWNLOAD
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Tue Sep 11, 2007 3:21 pm |
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Demented
Joined: Fri Jun 15, 2007 7:19 am Posts: 94
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Re: Coding
Oh, you wanted a fixed-up copy of your door.ini? Why didn't you say so!
Attachments:
File comment: Comes with comments inside. Sorry, no creamy nougat was available.
Door2.rar [1.89 KiB]
Downloaded 202 times
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Tue Sep 11, 2007 7:13 pm |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
to not hurt your feelings im going to say this nicely: don't say I must finish with */ AGAIN as I have already said:
"IT DIDN'T WORK WITH THE "/" ON THE END" (for whatever reason-so I removed it o.k... when I wrote it I added "/" instinctively so don't mention it again)
thank you anyway you just made it so I didn't have to do it myself... (as I was gonna do it anyway if you don't believe me look at any clone its obvious what was missing)
also when I said "download" I actually meant for the thread you posted I thought this was obvious but... (obvious ending of this sentence is obvious if you cant think what it MAY be then: "I thought it was obvious")
edited for clarity
Last edited by robolee on Wed Sep 12, 2007 12:32 am, edited 4 times in total.
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Tue Sep 11, 2007 11:44 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Coding
i want the door things .rte where is it?
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Wed Sep 12, 2007 12:13 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Coding
robolee wrote: Edit: edit for sake of your feelings: don't say /* */ as I have said already IT DIDN'T WORK WITH THE "/" ON THE END (for whatever reason-so I removed it o.k when I wrote it I added "/" instinctively so don't mention it again)
thank you you just made it so I didn't have to do it myself (as I was gonna do it anyway (if you don't believe me look at any clone its obvious what was missing)
also when I said download I actually meant for the thread you posted I thought this was obvious but... Demented > You. Also, what the ♥♥♥♥ are you babbling on about? You make absolutely no sense whatsoever.
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Wed Sep 12, 2007 12:17 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
for you sir, here: IGNORE the name ok change it if you want /need?
it is called that because it is easier to implement it there in my situation as it would appear in the scene (which is there because I wanted to make it a module and just stayed there afterwards) it is for personal use and wouldn't be released with that name IF YOU FIX zTESTBED SEND IT BACK TO ME
edit: file didn't upload:P (I didnt forget)
@grif there is a few grammatical errors but it makes perfect sense if you visualise the grammar
Last edited by robolee on Wed Sep 12, 2007 12:25 am, edited 1 time in total.
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Wed Sep 12, 2007 12:22 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Coding
wait so did anyone answer my question?
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Wed Sep 12, 2007 12:24 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: Coding
robolee wrote: for you sir, here:
edit: file didn't upload:P (I didn't forget)
the file is added now check it OR if you meant the original then its in the old scene area
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Wed Sep 12, 2007 12:26 am |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Coding
So like. I tried to make this already. Won't work unless it's preplaced in a scene. You can't buy it and place as a module.
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Wed Sep 12, 2007 2:27 am |
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