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				 magnusmico 
				
				
					 Joined: Thu Apr 19, 2007 10:44 pm Posts: 3
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						dude, awsome. even un-finished, this mod is made of win and awsome. but you HAVE to make a version of your turret that is placeable. then I would never use anything else on cc again. 
					
  
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			| Sat Sep 08, 2007 5:02 pm | 
			
				
					 
					
					 
				    
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				 Pyrorex 
				
				
					 Joined: Sun Jun 24, 2007 6:13 am Posts: 505
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Uh, just add the AddToGroup = Actors, or robots, or anything like that. 
					
  
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			| Sat Sep 08, 2007 5:07 pm | 
			
				
					 
					
					 
				  
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				 Blob 
				
				
					 Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Puuuure ♥♥♥♥ Damn Awesomenesss!!!!!!!!!!11!!!1 
					
  
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			| Sat Sep 08, 2007 5:43 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Effing fantastic! You never fail to amaze.
  Dibs on your babies!
 
  Hehe... 
					
							
  
							
    							Last edited by Winterous on Mon Sep 10, 2007 8:06 am, edited 1 time in total. 
    						 
						
  
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			| Sun Sep 09, 2007 1:04 am | 
			
				
					 
					
					 
				  
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				 Mkoll13 
				
				
					 Joined: Tue Jan 09, 2007 4:03 am Posts: 17
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						amrobotics, can i have your baby? 
					
  
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			| Mon Sep 10, 2007 1:08 am | 
			
				
					 
					
					 
				    
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						I called dibs. 
					
  
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			| Mon Sep 10, 2007 8:05 am | 
			
				
					 
					
					 
				  
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Code: AddAmmo = Round    InstanceName = Round Super Fireball Mortar    ParticleCount = 1    Particle = AEmitter       CopyOf = Super Fireball Mortar Shell    Shell = None    FireVelocity = 15    ShellVelocity = 10    Separation = 5 You have got to be kidding me.     
					
  
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			| Mon Sep 10, 2007 7:51 pm | 
			
				
					 
					
					 
				  
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				 Demented 
				
				
					 Joined: Fri Jun 15, 2007 7:19 am Posts: 94
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						I believe that is the same reaction as they had when Newton proposed the theory of gravity. 
					
  
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			| Mon Sep 10, 2007 10:16 pm | 
			
				
					 
					
					 
				    
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				 numgun 
				
				
					 Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Demented wrote: I believe that is the same reaction as they had when Newton proposed the theory of gravity. Pretty much. But still dude, I never though of this before! No one did! We've all been screwing around with those goddamn self damaging MOSR and Leg breakwound emitter tricks that require tons of code while we could have done this so easily. Oh and on top of all that, he made the emitter gib aswell! WTF. Also I found a small snippet of code that was really useful. With this code you dont have to put // before you every line in order to disable that code when you are testing something. Now our local genius Arno made it all simple. Kudos man, well done. Btw, A-5 is a masterpiece. Way to go! Cant wait for the repeater cannon and the fireball mortar to come with it.  
					
  
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			| Tue Sep 11, 2007 8:57 am | 
			
				
					 
					
					 
				  
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				 gtaiiilc 
				
				
					 Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						its supper fireball mortar he made a small one for clone and robots a long time ago this is just its big brother. viewtopic.php?f=23&t=5630 
					
  
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			| Tue Sep 11, 2007 1:12 pm | 
			
				
					 
					
					 
				    
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				 Demented 
				
				
					 Joined: Fri Jun 15, 2007 7:19 am Posts: 94
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						That fireball mortar uses an AHuman, not an AEmitter. numgun wrote: Also I found a small snippet of code that was really useful. With this code you dont have to put // before you every line in order to disable that code when you are testing something. Oh, I've known about that since I looked in grasslands.ini.  
					
  
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			| Tue Sep 11, 2007 7:19 pm | 
			
				
					 
					
					 
				    
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				 cgp114 
				
				
					 Joined: Fri Apr 27, 2007 7:47 pm Posts: 88
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Yay! My brain has now exploded in joy. I love it! (As well as your other mods)  I give you a 4.5/5!     
					
  
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			| Tue Sep 11, 2007 8:51 pm | 
			
				
					 
					
					 
				  
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				 Victor39 
				
				
					 Joined: Sun Sep 16, 2007 5:57 pm Posts: 2
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Totally amazing. Oh and I'm new at the coding but how do you increase or decrease the damage reduction on the actors? 
					
  
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			| Sun Sep 16, 2007 6:00 pm | 
			
				
					 
					
					 
				  
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				 Winterous 
				
				
					 Joined: Tue Jul 03, 2007 12:33 am Posts: 1275 Location: Elsewhere.
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						It's all to do with the density of their material, ie: If the bullets can't penetrate it, it won't take damage. 
					
  
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			| Sun Sep 16, 2007 11:39 pm | 
			
				
					 
					
					 
				  
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				 Victor39 
				
				
					 Joined: Sun Sep 16, 2007 5:57 pm Posts: 2
				 
				 
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				  Re: A-5: PANZOR the Invincible  
					
						Which line in the coding does it display what material the actor is made of? 
					
  
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			| Mon Sep 17, 2007 12:32 am | 
			
				
					 
					
					 
				  
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