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 A-5: PANZOR the Invincible 
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Joined: Thu Apr 19, 2007 10:44 pm
Posts: 3
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Post Re: A-5: PANZOR the Invincible
dude, awsome. even un-finished, this mod is made of win and awsome. but you HAVE to make a version of your turret that is placeable. then I would never use anything else on cc again.


Sat Sep 08, 2007 5:02 pm
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Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
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Post Re: A-5: PANZOR the Invincible
Uh, just add the AddToGroup = Actors, or robots, or anything like that.


Sat Sep 08, 2007 5:07 pm
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Joined: Thu Mar 01, 2007 12:53 pm
Posts: 181
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Post Re: A-5: PANZOR the Invincible
Puuuure ♥♥♥♥ Damn Awesomenesss!!!!!!!!!!11!!!1


Sat Sep 08, 2007 5:43 pm
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Joined: Tue Jul 03, 2007 12:33 am
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Post Re: A-5: PANZOR the Invincible
Effing fantastic!
You never fail to amaze.

Dibs on your babies!


Hehe...


Last edited by Winterous on Mon Sep 10, 2007 8:06 am, edited 1 time in total.



Sun Sep 09, 2007 1:04 am
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Post Re: A-5: PANZOR the Invincible
amrobotics, can i have your baby?


Mon Sep 10, 2007 1:08 am
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Post Re: A-5: PANZOR the Invincible
I called dibs.


Mon Sep 10, 2007 8:05 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: A-5: PANZOR the Invincible
Code:
AddAmmo = Round
   InstanceName = Round Super Fireball Mortar
   ParticleCount = 1
   Particle = AEmitter
      CopyOf = Super Fireball Mortar Shell
   Shell = None
   FireVelocity = 15
   ShellVelocity = 10
   Separation = 5


You have got to be kidding me. :roll:


Mon Sep 10, 2007 7:51 pm
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: A-5: PANZOR the Invincible
I believe that is the same reaction as they had when Newton proposed the theory of gravity.


Mon Sep 10, 2007 10:16 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: A-5: PANZOR the Invincible
Demented wrote:
I believe that is the same reaction as they had when Newton proposed the theory of gravity.


Pretty much.

But still dude, I never though of this before! No one did!
We've all been screwing around with those goddamn self damaging MOSR and Leg breakwound emitter tricks that require tons of code while we could have done this so easily. Oh and on top of all that, he made the emitter gib aswell! WTF.

Also I found a small snippet of code that was really useful. With this code you dont have to put // before you every line in order to disable that code when you are testing something.

Code:
/*
Any code
*/


Now our local genius Arno made it all simple. Kudos man, well done.

Btw, A-5 is a masterpiece. Way to go!
Cant wait for the repeater cannon and the fireball mortar to come with it.


Tue Sep 11, 2007 8:57 am
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Post Re: A-5: PANZOR the Invincible
its supper fireball mortar he made a small one for clone and robots a long time ago this is just its big brother.
viewtopic.php?f=23&t=5630


Tue Sep 11, 2007 1:12 pm
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: A-5: PANZOR the Invincible
That fireball mortar uses an AHuman, not an AEmitter.

numgun wrote:
Also I found a small snippet of code that was really useful. With this code you dont have to put // before you every line in order to disable that code when you are testing something.

Code:
/*
Any code
*/


Oh, I've known about that since I looked in grasslands.ini.


Tue Sep 11, 2007 7:19 pm
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Joined: Fri Apr 27, 2007 7:47 pm
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Post Re: A-5: PANZOR the Invincible
Yay! My brain has now exploded in joy. I love it! (As well as your other mods) I give you a 4.5/5! :wink:


Tue Sep 11, 2007 8:51 pm
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Joined: Sun Sep 16, 2007 5:57 pm
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Post Re: A-5: PANZOR the Invincible
Totally amazing. Oh and I'm new at the coding but how do you increase or decrease the damage reduction on the actors?


Sun Sep 16, 2007 6:00 pm
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Post Re: A-5: PANZOR the Invincible
It's all to do with the density of their material, ie: If the bullets can't penetrate it, it won't take damage.


Sun Sep 16, 2007 11:39 pm
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Joined: Sun Sep 16, 2007 5:57 pm
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Post Re: A-5: PANZOR the Invincible
Which line in the coding does it display what material the actor is made of?


Mon Sep 17, 2007 12:32 am
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