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 Build 18 discussion topic. 
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Joined: Tue Apr 10, 2007 10:32 pm
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Post Re: Build 18 discussion topic.
jaybud4 wrote:
O.O How did that happen?

I fiddled with the glow files and made one 1500x1500 pixels. I set it to the explosion particle of the A-4. It looks nice, but unfortunately it flickers at times. :(

Smoke, same thing, but with much smaller glows. Same color though.


Fri Aug 31, 2007 2:17 am
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Joined: Mon Mar 05, 2007 12:11 am
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Post Re: Build 18 discussion topic.
Ugh the pie menu is impossible for me. I don't know if its my d-pad contoller but It just doesn't work at all for me. Is there anyway to make it the other selection menu thing from past builds?


Fri Aug 31, 2007 5:39 am
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Joined: Tue Jul 03, 2007 1:26 am
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Post Re: Build 18 discussion topic.
Yeah ... don't fret too much about the pie menu. Change normaly is good, but that menu just doesn't mesh well with keyboards (or D-Pads). Seeing as both are significant majorities of inputs, I'd be willing to bet that an alternative will be out soon :).

Anyways, onto the bug I encountered earlier : the game most definately is automaticaly assigning the AI to the green team. It works fine if I start on red (as most people do).


Fri Aug 31, 2007 5:47 am
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Post Re: Build 18 discussion topic.
Yeah I need a better controller.

I guess I'll just have to stick with B17 for now :P Thanks for the quick answer.


Fri Aug 31, 2007 5:49 am
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Joined: Sun Sep 24, 2006 4:01 am
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Post Re: Build 18 discussion topic.
has anyone noticed that screenshots are much faster being taken, but the bmps are almost 1mb large?!? 3x more then the usual 300kb


Fri Aug 31, 2007 9:33 pm
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Post Re: Build 18 discussion topic.
That's called THE COLOR DEPTH CHANGED.


Fri Aug 31, 2007 11:29 pm
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Location: outside the shithole called the University in the Forest
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Post Re: Build 18 discussion topic.
I don't know if it's just the new build or not... but I have looked and looked and looked, and not, in any map, found the enemy brain. Do I haaaave to define it myself?


Sat Sep 01, 2007 6:39 pm
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Joined: Wed Mar 21, 2007 10:15 pm
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Post Build 18 Hints
Have noticed that there is a (Disabled) "Perpose a Truce" Action? And have you seen anything else that will be added in Future Builds?


Sun Sep 02, 2007 10:03 pm
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Post Re: Build 18 Hints
yea what does "propose stop shooting, statistics and a minimap" sounded like fun till i realised you cant use them. :razz:


Sun Sep 02, 2007 10:04 pm
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Post Re: Build 18 Hints
Propose a CeaseFire = I'd guess, something to do with PROPISING A CEASEFIRE.
Statistics = More detailed frag counter?
Minimap = Mayhaps a miniature map?


Sun Sep 02, 2007 10:55 pm
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Post Re: Build 18 Hints
Grif wrote:
Propose a CeaseFire = I'd guess, something to do with PROPISING A CEASEFIRE.
Statistics = More detailed frag counter?
Minimap = Mayhaps a miniature map?

Hmmm...Something tells me.....*gasp* Hes RIGHT!

Honestly guys, what else does a "Propose Ceasefire" mean?
Statistics: Best clone, best weapon, best map, ect.
Minimap: Holy god...do I need to describe it?


Sun Sep 02, 2007 10:58 pm
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Post Re: Build 18 Hints
Grif wrote:
Propose a CeaseFire = I'd guess, something to do with PROPISING A CEASEFIRE.
Statistics = More detailed frag counter?
Minimap = Mayhaps a miniature map?

um i think the minimap, would be, A) a shrunken, less detailed map (just the materials, no collor and such) and small dots for actors,
like shrinking the materials map to being 64x64 or something. (if its square, i figure 1/12 scale of the materials map, with a spot for each actor, and a differant spot for dropship/rockets/etc and change the actor collors if there shooting or digging) or something simmilar,


Sun Sep 02, 2007 11:34 pm
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Post Re: Build 18 Hints
Maybe propose ceasefire would be a a certain amount of time where no enemies spawn, where digging is danger free. Firing at the enemy would stop the ceasefire?

Course it could be the window to having much longer matches where certain peace times are essential?


Sun Sep 02, 2007 11:54 pm
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Post Re: Build 18 Hints
Green Team Proposed CeaseFire

<Red Team> REJECTED, HAHA N0B!

*The enemy's Wetware is mush!*

--------------------------------------------------------------

Good times, good times.


Mon Sep 03, 2007 12:38 am
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Post Re: Build 18 discussion topic.
It's more for when you are both reduced to nothing I bet.


Mon Sep 03, 2007 12:39 am
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