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 NO SKELLIES (petiton) 
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Joined: Thu Jun 21, 2007 8:37 pm
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Location: Hangar 18, somewhere in finland
Post Re: NO SKELLIES (petiton)
Morbo! wrote:
If you don't like skellies, find my Skellies to Green clones mod.

Yeah sounds better than "ultimate cortex coomand" only 1 new actor, santa clause skellie clone...


Tue Aug 28, 2007 2:35 pm
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Joined: Mon Aug 06, 2007 2:08 am
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Post Re: NO SKELLIES (petiton)
I would like it if someone made a mod replacing the skeleton actor with a zombie. Until then, skeletons are fine as they are. Robots are fine too, headshots own them.


Tue Aug 28, 2007 5:08 pm
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Joined: Sat May 05, 2007 7:21 am
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Location: The Zone
Post Re: NO SKELLIES (petiton)
Sure, i'll sign, what the heck.


Wed Aug 29, 2007 2:08 am
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Joined: Sat Dec 09, 2006 9:37 pm
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Post Re: NO SKELLIES (petiton)
I hate Skellies automatically having riot shields. I hate riot shields period. :???:


Wed Aug 29, 2007 6:11 am
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Post Re: NO SKELLIES (petiton)
Well now you guys can just remove the skeletons from the Base Defense activity in the Activites.ini...


Thu Aug 30, 2007 5:31 am
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Post Re: NO SKELLIES (petiton)
AquaGeneral wrote:
Just because the skellies and robots kill you all th time it does not make them annnoying


dumbest comeback ever


he's only saying this because it's hella fun to gib a human clone because of the gore


Thu Aug 30, 2007 5:44 am
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Post Re: NO SKELLIES (petiton)
This topic is pretty much pointless now, because you can remove skeletons from the AI raids with ease :D


Thu Aug 30, 2007 8:57 pm
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Joined: Thu Jun 21, 2007 8:37 pm
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Location: Hangar 18, somewhere in finland
Post Re: NO SKELLIES (petiton)
Data wrote:
Well now you guys can just remove the skeletons from the Base Defense activity in the Activites.ini...

But hey data, can you use own characters too?


Thu Aug 30, 2007 9:13 pm
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Joined: Tue Aug 21, 2007 5:30 pm
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Post Re: NO SKELLIES (petiton)
Yes, you can. But you need to edit some "index.ini"s.


Thu Aug 30, 2007 9:51 pm
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Location: Hangar 18, somewhere in finland
Post Re: NO SKELLIES (petiton)
It wont help...


Sat Sep 01, 2007 5:21 pm
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Joined: Tue Aug 14, 2007 2:53 pm
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Location: Black Mesa Research Facility
Post Re: NO SKELLIES (petiton)
lock this ♥♥♥♥.

and to the threadmaker, you sir are a ♥♥♥♥♥♥♥, cos if you dont like skellies, GET RID OF EM YOURSELF!!! and like grif said, if your dumb enough to make them annoying for yourself by standing right up close to them, you dont deserve to play CC.

period.


Sat Sep 01, 2007 6:22 pm
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Joined: Mon Aug 13, 2007 6:36 pm
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Post Re: NO SKELLIES (petiton)
I like skellies, but not only are they a royal pain in the ass to brainhunt with, the AI also abuses the hell out of them.

Solution: Recode the AI so it uses a more even balance of skellies/robots/clones, and give skellies a weak jumping ability (not jetpack).


Sat Sep 01, 2007 9:28 pm
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Joined: Thu Jul 19, 2007 11:31 am
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Post Re: NO SKELLIES (petiton)
Removing skeletons would be the most stupid idea ever. Why make Cortex Command less diverse?


Sat Sep 01, 2007 10:35 pm
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Post Re: NO SKELLIES (petiton)
Lol, i made them blue clones.


Mon Sep 03, 2007 3:44 am
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Joined: Thu Jun 21, 2007 8:37 pm
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Location: Hangar 18, somewhere in finland
Post Re: NO SKELLIES (petiton)
Me too, and i changed robots to skellies lol...


Mon Sep 03, 2007 1:16 pm
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