View unanswered posts | View active topics It is currently Wed Jan 15, 2025 4:31 pm



This topic is locked, you cannot edit posts or make further replies.  [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next
 NO SKELLIES (petiton) 
Author Message
User avatar

Joined: Sat Jan 06, 2007 9:45 pm
Posts: 94
Post Re: NO SKELLIES (petiton)
I think that instead of taking skeletons off, we need to make less of them appear, and then make them into boss like figures.

If we can edit the AI in later builds, I say we should have a 'SpawnRatio' for each actor. Skeletons should be more dangerous, with better weapons than the terrible Blunderbuss. Clones should be the most frequent enemy that has nothing special about it. Robots should be extremely hard to kill.


Sun Aug 26, 2007 12:13 pm
Profile
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Post Re: NO SKELLIES (petiton)
delgado wrote:
ok dude im makingsprites for the skelleis so they r better, and tht thay bleed, sorta lioke a half finished clone/ half bloody clone and have bloody skellie. and no i dont suck at cc,i just want more juicy actors tht bleed, and i want a realistic game not somezombie crap. thts just my opinion

Then you hate Quake which means I hate you.

Fun > Realism. Remember that.

And work on your spelling, no-one is going to take you seriusly if you spell it like <that.

Now..

Clones: Bleed slowly after being shot, which makes them weaker. They are also weak and fleshy which doesn't help.
Robots: Do not bleed, but sometimes still loose life from wounds. Hard to kill, but worthless against a shotgun or some kind of sniper (heatshot).
Skellies: Die very easily under any circumstances, but never stop attacking. Think of these guys as attackers.

Clones: Balance.
Robots: Defense.
Skellies: Damage.

Without skellies we lose the balance of attack and defense. We don't need to get rid of them. Infact, I think we need another skeleton style actor, we've got 2 clones and 2 bots, why not 2 skeletons?


Sun Aug 26, 2007 1:27 pm
Profile
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Post Re: NO SKELLIES (petiton)
but the enemy only uses 1 clone, 1 robot and the skellies.


Sun Aug 26, 2007 2:13 pm
Profile
User avatar

Joined: Sun Dec 03, 2006 4:00 am
Posts: 578
Location: America
Post Re: NO SKELLIES (petiton)
Wow... just the thought of this thread is insta fail.

Honestly, Skellies are the best part of the game IMO. They may seem weak at first, but after you realize that each aircraft drops off four at a time, they become extremely deadly. Besides, DATA already said that he would add more weapons and actors in the final build. Stop whining and learn how to play the game. Because honestly, if you suck so much at CC that you are asking the developer of the game to take out the enemies for you, then you sir fail at life.

DATA, don't listen to this guy, skellies are fine the way they are.


Sun Aug 26, 2007 3:03 pm
Profile WWW
Post Re: NO SKELLIES (petiton)
what im doing is changing the properties from a blue clone to have blood but a little bit of bone, it gibs bones too, and meat chuunks, it kinda looks like a cyborg, im gonna pot ths along with the new blunderbuzz im makiing so they r more deadly. i am making robots very much harder to kill, and renaming the "Drone assasins" a little polish ups and im done


Mon Aug 27, 2007 12:04 am
User avatar

Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
Post Re: NO SKELLIES (petiton)
so what your doing is making something that overrites base.rte for skellies and stuff, and posting that here for all who want it? am i right?


Mon Aug 27, 2007 12:12 am
Profile

Joined: Sun May 06, 2007 9:26 pm
Posts: 41
Post Re: NO SKELLIES (petiton)
I have an even better Idea. :D
How about before you go in to battle you can choose what type of enemy you want to fight. Instead of having to killtons of Skellies some green clones and a few robots, why not choose to kill blue clones some super mech that someone else made and one of you own actors? You can choose how often they appear. So instead of killing endless skellies and clones you can fight 20 robot 1's then a Super clone appears with 10,000 health that forces you to get out the heavy weaponry and change tactics.


Edit: If Data is looking at this thread plz comment back


Mon Aug 27, 2007 3:52 am
Profile

Joined: Tue Jan 09, 2007 6:04 am
Posts: 5
Post Re: NO SKELLIES (petiton)
delgado wrote:
what im doing is changing the properties from a blue clone to have blood but a little bit of bone, it gibs bones too, and meat chuunks, it kinda looks like a cyborg, im gonna pot ths along with the new blunderbuzz im makiing so they r more deadly. i am making robots very much harder to kill, and renaming the "Drone assasins" a little polish ups and im done


on akn unkrelatid knote soem pepple speel bad

(sic)(sic)(sic)

Tl;dr
LERN2SPELL
Just because it's the internet does not mean you can spell shitty.


Mon Aug 27, 2007 4:09 am
Profile WWW
User avatar

Joined: Thu Oct 12, 2006 12:32 pm
Posts: 89
Post Re: NO SKELLIES (petiton)
I'd much rather shoot a clone than a skellie but I like them, they added a new feel to the game after they were put in! If they were as juicy as the clone than I'd love that but I don't want they completely obliterated! :|


Mon Aug 27, 2007 1:52 pm
Profile
User avatar

Joined: Tue Aug 07, 2007 3:23 pm
Posts: 36
Location: IN YOUR...What ?
Post Re: NO SKELLIES (petiton)
What do you think of make the computer buy digger ?
It's so poor to see these skeletons trying to dig for break your brain :-(


Mon Aug 27, 2007 1:56 pm
Profile
User avatar

Joined: Sat Dec 30, 2006 11:15 pm
Posts: 281
Post Re: NO SKELLIES (petiton)
Skeletons rock.

Yes, they're annoying.
Yes, they overwhelm you easily.
Yes, they're hard to kill.

So? They're fun. As 3 solid said, Fun > Realism. After all, the objective of videogames is that, fun. If videogames took the extreme realism way, we'd end up having games identical to real life itself, wich is exactly the opposite objective of videogames.

I don't even know why I got so off topic, but meh. Skeletons are there for a reason, live with them. Practice. Develop your tactics. Make or get mods to help you out if you need help.

Or just take them out swapping instance names.


Mon Aug 27, 2007 11:19 pm
Profile YIM
Post Re: NO SKELLIES (petiton)
IVE GOT IT!!!!

Go here viewtopic.php?f=52&t=7418


Check out the pics, the cool thing is they gib bones and blood :) im happy now


Tue Aug 28, 2007 12:15 am
User avatar

Joined: Wed Feb 14, 2007 9:34 pm
Posts: 883
Location: America
Post Re: NO SKELLIES (petiton)
No offense but them's some ugly sprites


Tue Aug 28, 2007 1:40 am
Profile
User avatar

Joined: Thu Aug 09, 2007 6:37 pm
Posts: 889
Location: Not Jewtown.
Post Re: NO SKELLIES (petiton)
Yea, it sucks with a bendy straw.


Tue Aug 28, 2007 3:01 am
Profile WWW

Joined: Fri Oct 27, 2006 8:35 pm
Posts: 167
Location: Bradford, England
Post Re: NO SKELLIES (petiton)
If you don't like skellies, find my Skellies to Green clones mod.


Tue Aug 28, 2007 10:32 am
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 47 posts ]  Go to page Previous  1, 2, 3, 4  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.053s | 14 Queries | GZIP : Off ]