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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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AAL: Spitfire V4 OPEN BETA (v4.2 uploaded)
So weve been working with TLB on the spitfire's burning feature and now its pretty much ready.
Credits to The Last Banana and Eraghon for some code we stole from him.
I need some opinions if its balanced enough. Not too terrain hungry, deadly enough... ect.
Download it and say your opinion on it!
UPDATE: V4.1 a bit lower on this page.
UPDATE222: V4.2 released - better sfx, effects and fixed the emitter bug.
Last edited by numgun on Mon Aug 27, 2007 5:06 pm, edited 2 times in total.
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Sun Aug 26, 2007 12:42 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: AAL: Spitfire V4 OPEN BETA
The coding is fine, but the effect looks more like a floating explosion than flames to me, since the flames and smoke seem a bit too heavy and doesn't float up like real fire does.
Although the coding is perfect. I'm going to go play around with it a bit.
Last edited by Erahgon on Sun Aug 26, 2007 3:23 pm, edited 1 time in total.
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Sun Aug 26, 2007 12:51 pm |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: AAL: Spitfire V4 OPEN BETA
And I thought the other Spitfire was good. This gun is pure win with a little bit of win-relish on the side. You should mount this on a dropship and rain fire from the skies. Mwahahahaha... MWAHAHAH-Ahem. <.<
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Sun Aug 26, 2007 2:55 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL: Spitfire V4 OPEN BETA
Erahgon wrote: The coding is fine, but the effect looks more like a floating explosion than flames to me, since the flames and smoke seem a bit too heavy and don't float up like real fire does.
Although the coding is perfect. I'm going to go play around with it a bit. Point taken. Good comments and ive already fixed and tweaked those. And ive added a few sounds for the burning effect. Try the update v4.1 VVVVVVVVVVVVVVVVVVVVVVVVVV
Attachments:
File comment: Spitfire v.4.1 Even better. Comment it and tell if its too deadly.
SpitfireV4.1.rar [382.52 KiB]
Downloaded 250 times
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Sun Aug 26, 2007 3:19 pm |
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drakojan
Joined: Wed Jun 27, 2007 10:27 am Posts: 9 Location: SUOMI FINLAND PRKL!!!
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Re: AAL: Spitfire V4 OPEN BETA
Otherwise really good, but it doesn´t sound like real fire.
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Sun Aug 26, 2007 4:05 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: AAL: Spitfire V4 OPEN BETA
Now downloading, soon testing...
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Sun Aug 26, 2007 4:17 pm |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: AAL: Spitfire V4 OPEN BETA
I preferred it without the burny SFX for some reason. But it's still pure win.
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Sun Aug 26, 2007 7:25 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: AAL: Spitfire V4 OPEN BETA
Much prettier than the original beta... However, it falls off of walls if you set them on fire...
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Sun Aug 26, 2007 8:38 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: AAL: Spitfire V4 OPEN BETA
I modified the emitter a bit to my liking, although I can't figure out how to keep the flames burning longer, which I think you guys should do.
Attachments:
File comment: Bit modified
Spitfire.rte.rar [394.24 KiB]
Downloaded 201 times
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Sun Aug 26, 2007 8:49 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL: Spitfire V4 OPEN BETA
Sithlordz wrote: I preferred it without the burny SFX for some reason. But it's still pure win. In other words: The sounds suck, change em. Anyone have some decent fire/burning sounds? @ TLB: That is intentional. The fire goes down so you can flush a nasty inferno on actors that are being in a nice vertical shaft. @ Erahgon: Ill test that after I get home. Ill comment later.
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Mon Aug 27, 2007 12:10 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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Re: AAL: Spitfire V4 OPEN BETA
Other wise kickass, but you gonna change sprites?
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Mon Aug 27, 2007 1:38 pm |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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Re: AAL: Spitfire V4 OPEN BETA
Yeah, the sounds get a bit loud and annoying when you've got a big patch of burny.
The tracer particles that explodes into the long-lasting firey effects only appears to have one sprite, so it looks funny when you're firing it long distance or at an arc: the rest of the fire dies out but one big, static ball of flame continues and blows up.
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Mon Aug 27, 2007 2:16 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: AAL: Spitfire V4 OPEN BETA
Its a lot of fun to use, but it loses some realism when you try to arc it into the air: The flaming ball lasts longer than the stream of fire.
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Mon Aug 27, 2007 2:24 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL: Spitfire V4 OPEN BETA
ProjektTHOR wrote: Its a lot of fun to use, but it loses some realism when you try to arc it into the air: The flaming ball lasts longer than the stream of fire. Ill fix that with the LifeTime. The problem is if I make it invisible, it will be easy to see that you just launched an emitter. As for MOSR, you cant animate them unfortunately. I think the Lifetime will fix this. Ive also found a few sounds in few places around my HD. Ill release a Beta 4.2 soon.
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Mon Aug 27, 2007 2:44 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL: Spitfire V4 OPEN BETA (v4.2 uploaded)
Ok, I think this might be it, the final version.
Test it out and say what you think of it.
Attachments:
File comment: SpitFire V4.2 New sfx, bugs fixed
SpitfireV4.2.rar [752.19 KiB]
Downloaded 260 times
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Mon Aug 27, 2007 5:07 pm |
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