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Some healthy, simple suggestions for future builds.
Some healthy, simple suggestions for future builds.
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: Some healthy, simple suggestions for future builds.
I kinda like most of them, although some of them aren't really needed, like the dropship one.
I have three suggestions myself.
Interesting use of 32 bit colours: Now that we are to have 32 bit colours (will this mean alpha blending?) I think we need to make better use of it. Dynamic lighting or semi dynamic. Now that Hammerfall has shown some rather surprising potential with 2D graphics I expect data will be aiming for that. If so we should be able to have certain light sources and the like.
More use of physics objects: for one thing, better ragdolls. We should be able to make each body part move freely when the character dies, that or more body parts could be used. Things like fore arms, thighs could be added in.
As well as better ragdolls, could we see the use of physics in the terrain more? Things like physics bridges (would be good for campaign- when the aliens are found) would be great fun to destroy to stop the enemies advance. Of course for this actors need to be able to stand on each other.
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Fri Aug 24, 2007 10:20 am |
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Mechanoid
Joined: Fri Feb 16, 2007 7:45 am Posts: 64
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Re: Some healthy, simple suggestions for future builds.
Selected "Teapots" as it may be code for "1 through 5"
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Fri Aug 24, 2007 8:39 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Some healthy, simple suggestions for future builds.
Yes, I'm obviously an ass for happening to express that my opinion does not match yours.
Alright, fine, I was a bit of an ass in my way of going about accomplishing the above goal, but, hell, man, this in the internet.
It's not as serious of business as you'd think.
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Sat Aug 25, 2007 12:17 am |
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