Author |
Message |
Chewbacca-Loca
Joined: Mon Jul 02, 2007 4:04 pm Posts: 47 Location: In a dark corner, eating fried chicken...
|
I checked the tabs and they were fine. Then it occurred to me that I shouldn't have defined my 'Bunker' directly above the PlaceTerrainObject that put it on the map. So I looked at another map, and saw that it defined the Bunker in a seperate .ini file. So I did that. Now it says it can't copy the bunker. And yes, I included the file in Index.ini.
|
Thu Jul 05, 2007 11:28 am |
|
|
Levelx
Joined: Tue Jul 31, 2007 11:25 pm Posts: 81
|
Re: Scenes Question Center
Hello all I've been playing around with some of the maps and I was wondering if it's possible to make a brain case appear when you put down a bunker. Some code in Scenes sorta hints at it (specifically the brain vault), but I can't quite get it to work: Code: // AddChildObject = Actor // CopyOf = Brain Case // Pos = Funny thing is the brain vault doesn't even use this code to make it work. EDIT: Alenth Eneil wrote: That code doesn't work yet. Nevermind
Last edited by Levelx on Fri Aug 03, 2007 1:42 am, edited 1 time in total.
|
Thu Aug 02, 2007 6:04 am |
|
|
Minorkos
Joined: Fri Apr 27, 2007 6:22 pm Posts: 14 Location: Usually at Banana Islands
|
Re: Scenes Question Center
Someone make a HUGE map for giant bunkers please.
|
Thu Aug 02, 2007 1:34 pm |
|
|
jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
|
Re: Scenes Question Center
Yeah... about making a huge map, is there any simple way to make a map bigger then it is?
|
Wed Aug 15, 2007 3:24 am |
|
|
sniper team9
Joined: Tue Jun 19, 2007 10:12 am Posts: 7 Location: where the darkness hides. where chaos grows and unoticed evil spreads its taint of corruption
|
Re: Scenes Question Center
how do I open one or 2 of the materials files for map-parts in base.rte any will do, as long as you see all the material colors that is used for code (not how it looks in game) and make a spreadsheet of some-kind labeling which collor is which (that hot pink is what isnt there, you need those colors) this way you have a color picker, to get it exact. you can also wright down the RGB
|
Tue Aug 21, 2007 8:37 am |
|
|
D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
|
Re: Scenes Question Center
I got a question that would be useful for the people who want to make new bunker modules, and I may post the answer if it hasn't been posted yet. What are the dimentions of each square of the grid ? I'd like to make some stuff right now, but I'd hate making something that won't align perfectly...
|
Thu Aug 23, 2007 3:31 pm |
|
|
D-meat
Joined: Wed May 30, 2007 6:37 pm Posts: 50 Location: capdenac (12) & Roubaix (59) - FRANCE
|
Re: Scenes Question Center
Allright then, I just checked.
One square of the grid in the bunker building part of the game must be 24x24 pixels.
Normal bukner modules are 96x96 pixels (Shaft A, Tunnel A, L-junction A, ect...) which make 4x4 ingame units.
Hangar is 192 x 144 pixels, which makes 8x6 unis.
Hub B is 144x144 pixels, 6X6 units.
Since the brainvault and the Rocket silo aren't quite on grid, not much need to talk about them here.
|
Thu Aug 23, 2007 3:37 pm |
|
|
HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
|
Re: Scenes Question Center
i need help with making emmiters at the top of a map that emit forver. they will emit bloodrain
|
Fri Nov 02, 2007 2:21 am |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Re: Scenes Question Center
Use an actor or an MOSR with a pixel.
|
Fri Nov 02, 2007 2:25 am |
|
|
HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
|
Re: Scenes Question Center
i mean to get them to stay on top of the map
|
Fri Nov 02, 2007 3:55 am |
|
|
HSWASA
Joined: Sun Oct 14, 2007 7:57 am Posts: 113 Location: My basement... Why? Are You A Stalker?!
|
Re: Scenes Question Center
how do you make custom materials?
|
Sat Nov 10, 2007 1:18 am |
|
|
Classified
Joined: Tue Nov 13, 2007 1:37 am Posts: 41 Location: Unknown
|
Re: Scenes Question Center
I second that question...
|
Tue Nov 13, 2007 4:20 am |
|
|
SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
|
Re: Scenes Question Center
Ok, I've tried this and no luck at all... but how do you add a custom texture to a material, I've put the code in but no luck what-so-ever in getting it to show in-game.
|
Wed Nov 14, 2007 4:57 pm |
|
|
Levelx
Joined: Tue Jul 31, 2007 11:25 pm Posts: 81
|
Re: Scenes Question Center
I've done some testing in materials and.. changing the RGB values for any working material (modded or not) doesn't appear to effect it in any way. Code: Color = Color R = 999 G = 999 B = 999 However, changing the index to anything assigned or unassigned causes it to switch to the "Default" material. Add the fact that all scenes use a different format then the origional ones, and we got ourselves a real mystery here
|
Wed Nov 14, 2007 6:25 pm |
|
|
flameman1101
Joined: Sat Jun 02, 2007 7:22 pm Posts: 49 Location: Brevard, NC 426 Maple st.
|
Re: Scenes Question Center
i need help making a new Mat mine just dont work, HELP!
|
Wed Nov 14, 2007 11:50 pm |
|
|
|