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poudidi
Joined: Tue Aug 07, 2007 3:23 pm Posts: 36 Location: IN YOUR...What ?
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
An ultra flashbang grenade,for two players,you throw it with a rocket and then BOAAAAM. Everything is flashed,and this is f*cking madness in all the map !
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Tue Aug 21, 2007 12:53 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Does anyone here have the DickyB's Nature Spray gun?
Id need it alot right now. PM or post it here. Thanks
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Tue Aug 21, 2007 6:03 pm |
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poudidi
Joined: Tue Aug 07, 2007 3:23 pm Posts: 36 Location: IN YOUR...What ?
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Why don't you just mp DickyB ?
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Tue Aug 21, 2007 8:01 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Because I just came up with even more idea than the jungle bomb.
The one and only...
VEIN MONSTER BOMB!
Pretty much like the veinhole monster in tiberian sun if anyone knows about it.
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Tue Aug 21, 2007 8:15 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
a bomb that gibs into 4 impact bombs. details in pic.
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Wed Aug 22, 2007 4:14 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Vengeful Vegetation does that already, so if you want to steal the code, go ahead, numgun.
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Wed Aug 22, 2007 4:45 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
whitty wrote: a bomb that gibs into 4 impact bombs. details in pic. It'll need a timer for that to happen. And my goal is not to use any timers at all. Every single bomb you will find in the pack (Currently 11 types are done) can be launched from the ArwingX2 or dropped by a dropship. Also every bomb is usable by actors. And besides, I already have an equivalent for that = the cluster bomb. Im pretty much done with the coding on the EMP field bomb, so youll have a good defencive killer system to kill anyone that attemps to enter to get into your bunker or just pass by the EMP field bomb. It will be permanent protector that youll be able to destroy like the vortex bomb and the repeller bomb. More wierd ideas are welcome! (As long its not a nuke or a ridiculous acid bomb)
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Wed Aug 22, 2007 9:25 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
I need an alternative name for the digger bomb! (It digs a tunnel downwards from where it detonated.)
Letters D, P, I, S, B, F, T, C, R, V and E are taken.
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Wed Aug 22, 2007 11:50 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Ok, Ive got a problem with the EMP field bomb. At first I thought it would work but now im not sure if it will. Heres my original plan for it: A pinned emitter is emitting invisible MOSRotatings that gib and make death to any actor in all directions. The thing is I wanted it to be really stealthy like this: The MOSRotating would ONLY gib on actors or other moving objects. NOT on terrain/ground. I tried Autogenerate, but that didnt work out too well. I need help on this one. Tell me if you know a solution!
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Wed Aug 22, 2007 1:29 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
numgun wrote: Because I just came up with even more idea than the jungle bomb.
The one and only...
VEIN MONSTER BOMB!
Pretty much like the veinhole monster in tiberian sun if anyone knows about it. How will you do that? Since on Tiberian Sun it 'grows' or do you mean like viens as a 'wall' and the monster part to be where people touch it and then gib/die?
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Wed Aug 22, 2007 1:37 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Well the main idea is to set it somewhere outside a bunker on open sky where the Monster will sprout and the veins will grow all over the place little by little while it will exhale clouds of poison that will kill any default actor that enters the cloud.
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Wed Aug 22, 2007 2:19 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
All my ideas where rejected? Ah well.
Time bombDoes exactly what it says on the tin. Huge explosion, worth the wait. Balloon grenadeNegative mass grenade, throw it and it will slowly float up, then, it will explode. Cover grenadeCreates a load of shields, either to pick up, or just to hide behind the pile. Even then, they can be used to crush things.
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Wed Aug 22, 2007 10:31 pm |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
You and TLB are working on fire right? Why not make a bomb that covers the area in fire?
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Wed Aug 22, 2007 11:49 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
For the digger bomb- it could collect gold if it's an actor, even if uncontrollable, right? And it could be called the G-bomb (ground bomb) or h-bomb (not hydrogen, hole).
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Thu Aug 23, 2007 1:22 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: AAL Bomb pack discussion topic! *PIX OMFG*
Numgun, for the EMP Bomb, I'm pretty sure that you need sharpness to harm terrain.
If you have very heavy particles with no sharpness be emitted, shouldn't damage terrain, but it will gib actors and stuff.
I'm pretty sure...
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Thu Aug 23, 2007 3:23 am |
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