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Stickman
Joined: Thu Dec 14, 2006 1:33 am Posts: 95 Location: ^ In my bomb shelter.
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Emitter Questions
Is there a way to make an emitter that will push an actor but not kill it?...when I say push I mean "whoosh"
And can there be a continuous emitter on an actor/rocket/dropship? One that never stops and is always going...
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Tue Aug 21, 2007 7:04 pm |
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beorn080
Joined: Sun Jul 15, 2007 7:10 am Posts: 46
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Re: Emitter Questions
To the first question yes. The Jetpack. If you mean an emitter not on an actor take a look at the various pulling and pushing rays out there. Especially the velocity mass, and sharpness of the ammo.
To the second question. Only dropships have emitters that always fire unless you use a wound to simulate an emitter on something else.
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Wed Aug 22, 2007 12:00 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: Emitter Questions
The jetpack has been known to maim and kill some units
The best way, in my experience, to achieve your desired effect is to have an emitter emit Air Blast MOPixels.
Air Blast has the least mass and sharpness of any of the particles that I am aware of. Just make it emit a LOT
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Wed Aug 22, 2007 12:09 am |
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Stickman
Joined: Thu Dec 14, 2006 1:33 am Posts: 95 Location: ^ In my bomb shelter.
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Re: Emitter Questions
Ok I'll try that thanks
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Wed Aug 22, 2007 1:03 am |
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