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 Creating emitters on gibs 
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Joined: Fri Mar 23, 2007 9:22 pm
Posts: 35
Location: Denial, California
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Post Creating emitters on gibs
I would like to know if there is a way, and if it is possible to create an emitter on a gib of an object. for example: a rocket engine that gibs a fuel canister, and the fuel canister is spewing out fuel. I know you can make this happen once the gib is shot, but I would prefer if it just came out that way. Help is appreciated.


Tue Aug 21, 2007 3:45 am
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
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Post Re: Creating emitters on gibs
Just make it gib the fuel tank, and have
a sharp particle come out in the same gib,
and give the fuel tank an exitwound for your emitter.


Tue Aug 21, 2007 5:49 am
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Joined: Fri Mar 23, 2007 9:22 pm
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Location: Denial, California
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Post Re: Creating emitters on gibs
I have tried that but it doesn't always work when there are multiple gibs... the fuel container would only be one part of the entire gibset.


Tue Aug 21, 2007 5:53 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Creating emitters on gibs
make more particles, and sharper particles.

I usually prefer 1000000000 sharpness particles.


Tue Aug 21, 2007 6:15 am
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Joined: Fri Mar 23, 2007 9:22 pm
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Post Re: Creating emitters on gibs
Well, using that hasn't worked out for me very well... is there another way around this then?


Tue Aug 21, 2007 6:24 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Creating emitters on gibs
Yeah, the complex ACRocket leg breakwound emitter trick.

Download the Amrobotics' A-4 mod and check out the molebombs code.


Tue Aug 21, 2007 8:01 am
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Joined: Fri Mar 23, 2007 9:22 pm
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Post Re: Creating emitters on gibs
Alright, thanks


Tue Aug 21, 2007 7:02 pm
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