View unanswered posts | View active topics It is currently Fri Dec 27, 2024 6:34 am



Reply to topic  [ 9 posts ] 
 I need a magazine that fires nonexistent bullets 
Author Message
User avatar

Joined: Wed Dec 27, 2006 10:05 pm
Posts: 100
Reply with quote
Post I need a magazine that fires nonexistent bullets
I,m making a weapon called a stabber, that when fired turns into a huge blade that impales things, but I can't get it to do anything but reload with out a magazine so I need a magazine that fires bullets that pass through terrain and have no effect on any thing around them. here's what the stabber lookes like.


Attachments:
File comment: concealed
Gun000.bmp [1.21 KiB]
Downloaded 302 times
File comment: firing
Gun001.bmp [1.96 KiB]
Downloaded 302 times
Sat Aug 18, 2007 11:36 pm
Profile
User avatar

Joined: Fri Aug 10, 2007 1:30 am
Posts: 26
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
make invisible particles, that fly in a straight line, and have short lifetime


Sun Aug 19, 2007 12:06 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
Firevelocity = 1, Lifetime = 1, TrailLength = 1, HitsMOs = 0, make sure it's an MOPixel, and that's probably about all.


Sun Aug 19, 2007 12:09 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
And no shake or spread.
And the Lifetime should be like 50-200.


Wed Aug 22, 2007 1:22 am
Profile WWW
User avatar

Joined: Fri Jun 15, 2007 7:19 am
Posts: 94
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
Everyone has a different perception of what nonexistant means...

Code:
AddAmmo = Round
   InstanceName = Round Nonexistant Bullet
   ParticleCount = 1 //Set to '0' if you're feeling lucky.
   Particle = MOPixel //Set to 'None' if you're feeling REALLY lucky.
      InstanceName = Nonexistant Bullet
      Mass = 0 //No mass = no recoil.
      LifeTime = 1 //Disappears instantly.
      Sharpness = 0 //Bounces off everything.
      HitsMOs = 0 //Ignores moving objects.
      GetsHitByMOs = 0 //Ignored by moving objects.
      Color = Color //Following settings make it invisible.
         R = 255
         G = 0
         B = 255
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color //Again, makes the trail invisible.
            R = 255
            G = 0
            B = 255
         TrailLength = 0 //No trail.
   Shell = None //Who needs shells?
   FireVelocity = 0 //Goes nowhere.
   ShellVelocity = 0 //Goes nowhere.
   Separation = 0


If you can make a bullet that's more "nonexistant" than that... You get many kudos.


Wed Aug 22, 2007 1:52 am
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
Code:
AddAmmo = Round
   InstanceName = Round Nonexistant Bullet
   ParticleCount = 1
   Particle = MOPixel
      InstanceName = Nonexistant Bullet
      Mass = 0.01 // Limited mass = limited recoil.
      LifeTime = 100 // Or perhaps higher, test it out.
      Sharpness = 500 // To make up for low mass.
      HitsMOs = 1
      GetsHitByMOs = 0
      Color = Color
         R = 255
         G = 0
         B = 255
      Atom = Atom
         Material = Material
            CopyOf = Bullet Metal
         TrailColor = Color
            R = 255
            G = 0
            B = 255
         TrailLength = 0
   Shell = None
   FireVelocity = 40
   ShellVelocity = 0
   Separation = 0


Casey, that's what you want for this sword.
Also, remember to make the sword's GetsHitByMOS 0, otherwise it will break itself.


Wed Aug 22, 2007 3:50 am
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
MOs = mass objects, not moving objects, but, other than that, yes.


Wed Aug 22, 2007 5:16 am
Profile
User avatar

Joined: Fri Jun 15, 2007 7:19 am
Posts: 94
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
I just called 'em "moving" objects to distinguish them from dirt, concrete, an' th'like.
That said, I never knew it stood for Mass Objects, either.

So I just have to ask: What's MOS stand for?
Edit: Using that thing in my noggin', I'd imagine S is somehow related to "Sprite."


Wed Aug 22, 2007 5:40 am
Profile WWW

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: I need a magazine that fires nonexistent bullets
^Well MOSRotating and MOSParticles do you sprites so I think your right.
I never knew what those MO were shortened from. Now I do, thx to u. : 3

What casey needs here is a ridiculously fast invisible MOPixels with large sharpness and a slightly bit of mass (0.001) And the firing speed for them about... 10.000-40.000.

That should do the trick.


Wed Aug 22, 2007 9:31 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 9 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 14 Queries | GZIP : Off ]