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			| xtortion1980 
					Joined: Fri Jul 06, 2007 2:37 pm
 Posts: 54
 Location: Under your bed!
   |   medical injectorok the general idea of this mod was to make an injector that would shoot out a spark/projectile to heal friendly AI with a one round mag
 me and longsworder tried and failed I've got a sprite
 for anyone willing and able to make it.
 If you are interested pm me and I'll send you the sprite
 
 
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			| Fri Aug 10, 2007 5:11 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: medical injectorThere's no real way to heal anything unless it's you (as in, you're holding the healing object. Like the medpack) 
 
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			| Fri Aug 10, 2007 5:26 pm | 
					
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			| xtortion1980 
					Joined: Fri Jul 06, 2007 2:37 pm
 Posts: 54
 Location: Under your bed!
   |   Re: medical injectorwhere theres a will theres a waybut it seems theres no will here
 
 
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			| Fri Aug 10, 2007 5:27 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: medical injectorNo.
 It's impossible.
 
 The method TheLastBanana used for the medpack is the closest anyone will come, with the current form of CC, to success.
 
 Why can't you just drop the medpacks and have the other clones pick them up?
 
 
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			| Fri Aug 10, 2007 6:04 pm | 
					
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			| numgun 
					Joined: Sat Jan 13, 2007 11:04 pm
 Posts: 2932
   |   Re: medical injectorTrue, but the thing is:
 What we need is a gun that would stick an emitter to an actor.
 Now that is something we dont really have right now. Sorry.
 
 ... *TWITCH* !DANGER! ULTIMATE BRAINSTORM ENGINES ACTIVATED. !DANGER! >:E
 
 Actually if we would make a reciever gun and the medicgun then it will work.
 So basically you either have Mr medic have a gun that uses the reload function that will make the mag drop and create a Reciever gun. This gun can be either only as a ''reciever'' or maybe an actual weapon Or no wait, it will act as the medipack! It must be picked up by the Actor that needs to healed.
 
 Mean while the idea I had originally 5 seconds ago: the actor would pickup the ''reciever gun'' and the medic would shoot at the ''reciever gun'' that the healable is holding and it would break and that would cause the BreakWound which will heal the actor.
 
 The other idea is to make the gun spawn medic guns via magazine and use the main round as anything you want.
 
 Yeah. So there you have it, pretty balanced and even multipurpose compactible.
 
 *Twitch*
 
 What the hell was that? o_O
 
 
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			| Fri Aug 10, 2007 6:13 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: medical injectorYou could have a SMG with medic dispenser attachment! 
 
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			| Fri Aug 10, 2007 6:20 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: medical injectorOk, to do it, all healable units would have to come with a shield.  This shield will have uber Structural Integrity, the ONLY weapon that can pierce it is the medpack.
 Then you yould need another weapons for people to heal themselves though.
 
 And I'm fairly sure the Entrywound on a gun would work as well as the Breakwound.
 
 
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			| Fri Aug 10, 2007 8:23 pm | 
					
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			| Vash 
					Joined: Fri Jun 29, 2007 6:27 am
 Posts: 195
 Location: America
   |   Re: medical injectorhow about a grenade whos projectiles heal nearbye actors.Kinda of a healing field  sort of. 
 
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			| Fri Aug 10, 2007 8:26 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: medical injectorBecause it would kill them.
 Unless it was a full bubble shield, in which case people would abuse it.
 
 
 My idea would make the medpack kill anything in one hit.
 
 
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			| Fri Aug 10, 2007 8:28 pm | 
					
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			| Falcon X 
					Joined: Thu Aug 09, 2007 6:37 pm
 Posts: 889
 Location: Not Jewtown.
   |   Re: medical injectorWell hmm...I wonder if you could use variables [such as in gamemaker [mind you, I don't know this games engine or codeing] ] Like: the medpack is variable +1 Medic, so the character has: If variable medic=1, add ___ health. 
 
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			| Fri Aug 10, 2007 8:31 pm | 
					
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			| 3 solid 
					Joined: Wed Mar 28, 2007 9:02 pm
 Posts: 1639
 Location: Somewhere. Nowhere.
   |   Re: medical injectorRight now we can't heal people from a distance, unless we break their gun and it has a custom breakwound. 
 
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			| Fri Aug 10, 2007 8:41 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: medical injectorMr.X wrote: Well hmm...I wonder if you could use variables [such as in gamemaker [mind you, I don't know this games engine or codeing] ] Like: the medpack is variable +1 Medic, so the character has: If variable medic=1, add ___ health.No, CC coding is nothing like gamemaker. Alenth's idea is actually the most realistic one I've seen, besides TLB's, except for the tiny handicap that having a gun able to kill the ubermaterial shields means if you missed, it would rape actors every which way.
 
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			| Fri Aug 10, 2007 8:44 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   |   Re: medical injectorIt would be like the defibrilator in BF2 plus the ability to GIVE heart attacks. 
 
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			| Sat Aug 11, 2007 12:17 am | 
					
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			| MstrNetHead 
					Joined: Sun Mar 11, 2007 5:05 am
 Posts: 239
   |   Re: medical injectorAnd THEN, we could make a gun that lets you mind control enemy clones!!! Yeah! 
 
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			| Sat Aug 11, 2007 1:54 am | 
					
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			| lazermaniac 
					Joined: Mon Nov 06, 2006 10:56 am
 Posts: 56
 Location: My command bunker
   |   Re: medical injectorThis would all be solved if Data coded in an optional "WoundEmitter" value to any MOPixel's properties. We can always hope... 
 
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			| Thu Aug 16, 2007 1:43 pm | 
					
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