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xtortion1980
Joined: Fri Jul 06, 2007 2:37 pm Posts: 54 Location: Under your bed!
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medical injector
ok the general idea of this mod was to make an injector that would shoot out a spark/projectile to heal friendly AI with a one round mag me and longsworder tried and failed I've got a sprite for anyone willing and able to make it. If you are interested pm me and I'll send you the sprite
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Fri Aug 10, 2007 5:11 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: medical injector
There's no real way to heal anything unless it's you (as in, you're holding the healing object. Like the medpack)
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Fri Aug 10, 2007 5:26 pm |
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xtortion1980
Joined: Fri Jul 06, 2007 2:37 pm Posts: 54 Location: Under your bed!
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Re: medical injector
where theres a will theres a way but it seems theres no will here
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Fri Aug 10, 2007 5:27 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: medical injector
No.
It's impossible.
The method TheLastBanana used for the medpack is the closest anyone will come, with the current form of CC, to success.
Why can't you just drop the medpacks and have the other clones pick them up?
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Fri Aug 10, 2007 6:04 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: medical injector
True, but the thing is:
What we need is a gun that would stick an emitter to an actor. Now that is something we dont really have right now. Sorry.
... *TWITCH* !DANGER! ULTIMATE BRAINSTORM ENGINES ACTIVATED. !DANGER! >:E
Actually if we would make a reciever gun and the medicgun then it will work. So basically you either have Mr medic have a gun that uses the reload function that will make the mag drop and create a Reciever gun. This gun can be either only as a ''reciever'' or maybe an actual weapon Or no wait, it will act as the medipack! It must be picked up by the Actor that needs to healed.
Mean while the idea I had originally 5 seconds ago: the actor would pickup the ''reciever gun'' and the medic would shoot at the ''reciever gun'' that the healable is holding and it would break and that would cause the BreakWound which will heal the actor.
The other idea is to make the gun spawn medic guns via magazine and use the main round as anything you want.
Yeah. So there you have it, pretty balanced and even multipurpose compactible.
*Twitch*
What the hell was that? o_O
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Fri Aug 10, 2007 6:13 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: medical injector
You could have a SMG with medic dispenser attachment!
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Fri Aug 10, 2007 6:20 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: medical injector
Ok, to do it, all healable units would have to come with a shield. This shield will have uber Structural Integrity, the ONLY weapon that can pierce it is the medpack.
Then you yould need another weapons for people to heal themselves though.
And I'm fairly sure the Entrywound on a gun would work as well as the Breakwound.
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Fri Aug 10, 2007 8:23 pm |
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Vash
Joined: Fri Jun 29, 2007 6:27 am Posts: 195 Location: America
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Re: medical injector
how about a grenade whos projectiles heal nearbye actors.Kinda of a healing field sort of.
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Fri Aug 10, 2007 8:26 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: medical injector
Because it would kill them.
Unless it was a full bubble shield, in which case people would abuse it.
My idea would make the medpack kill anything in one hit.
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Fri Aug 10, 2007 8:28 pm |
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Falcon X
Joined: Thu Aug 09, 2007 6:37 pm Posts: 889 Location: Not Jewtown.
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Re: medical injector
Well hmm...I wonder if you could use variables [such as in gamemaker [mind you, I don't know this games engine or codeing] ] Like: the medpack is variable +1 Medic, so the character has: If variable medic=1, add ___ health.
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Fri Aug 10, 2007 8:31 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: medical injector
Right now we can't heal people from a distance, unless we break their gun and it has a custom breakwound.
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Fri Aug 10, 2007 8:41 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: medical injector
Mr.X wrote: Well hmm...I wonder if you could use variables [such as in gamemaker [mind you, I don't know this games engine or codeing] ] Like: the medpack is variable +1 Medic, so the character has: If variable medic=1, add ___ health. No, CC coding is nothing like gamemaker. Alenth's idea is actually the most realistic one I've seen, besides TLB's, except for the tiny handicap that having a gun able to kill the ubermaterial shields means if you missed, it would rape actors every which way.
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Fri Aug 10, 2007 8:44 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: medical injector
It would be like the defibrilator in BF2 plus the ability to GIVE heart attacks.
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Sat Aug 11, 2007 12:17 am |
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MstrNetHead
Joined: Sun Mar 11, 2007 5:05 am Posts: 239
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Re: medical injector
And THEN, we could make a gun that lets you mind control enemy clones!!! Yeah!
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Sat Aug 11, 2007 1:54 am |
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lazermaniac
Joined: Mon Nov 06, 2006 10:56 am Posts: 56 Location: My command bunker
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Re: medical injector
This would all be solved if Data coded in an optional "WoundEmitter" value to any MOPixel's properties. We can always hope...
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Thu Aug 16, 2007 1:43 pm |
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