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 LTM1A 
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Joined: Mon Apr 30, 2007 10:46 am
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Post LTM1A
Er.. Hi...

Again (as with my first post) I'm not sure where to put this, but the mod making seems more correct.

Uh.. can I make the LTM1A (Laser trip mine) placeable in the pre-game scene builder? (when you place the brain, base etc.)

Thanks

Tyroazard


Fri Aug 10, 2007 5:05 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: LTM1A
Probably.

Under the Instancename line in the code, put this: (tabbed to match the instancename line)
AddToGroup = Bombs
You could also put it in a custom group, "Mines" or something like that.


Fri Aug 10, 2007 5:09 am
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Joined: Fri Jun 15, 2007 7:19 am
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Post Re: LTM1A
I tried the deployed version of the LTM1A (MOSRotating) and that didn't place. Made me sad. =(

TDExplosives (such as the frag grenade) haven't worked for me at all, so I didn't even bother to try it with the undeployed mine...


Fri Aug 10, 2007 5:19 am
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Post Re: LTM1A
Strangely enough, i did both before i asked.
It's in bombs by default (i put all explosives in there)
and i tried making a new Mines folder but it just plays the error sound and doesnt let me place it... (it takes away 10 gold every time i click though...)


Fri Aug 10, 2007 5:24 am
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Post Re: LTM1A
Easy. Just Copy All MOS and Turn Them From MOS To Simple Actors. Like Steamboiler in Amrobotics Mods.


Fri Aug 10, 2007 5:01 pm
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Post Re: LTM1A
Then you can do this in the editor (and perhaps with a little more finesse):


Attachments:
File comment: Boomage!
LTM1ABoomage.jpg
LTM1ABoomage.jpg [ 95.83 KiB | Viewed 3375 times ]
Sat Aug 11, 2007 9:21 am
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Banned
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Post Re: LTM1A
Oh good lawd. Do they set each other off?


Sat Aug 11, 2007 3:28 pm
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Post Re: LTM1A
Ayup. Gibbing works perfectly in editor mode.


Sat Aug 11, 2007 6:01 pm
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Post Re: LTM1A
Uh.. i did that (might have done it wrong though) it didnt work.. : (

Could someone upload the .rte for me?
Thanks


Sat Aug 11, 2007 10:03 pm
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