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 The New Warhammer 40k Conversion! 
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Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
Post Re: The New Warhammer 40k Conversion!
Pantsman had pc crash but he's given me ideas,

Miners should be grotz, servitors (auto armed with diggers), and cultists.


Wed Aug 08, 2007 1:39 am
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Joined: Wed Mar 28, 2007 2:51 am
Posts: 40
Post Re: The New Warhammer 40k Conversion!
Well I have been making a lot of 40k stuff for Cortex Command ever since I found out about piezo's mod. He let the project die I suppose so I just kept making stuff for myself. (I planned on joining, but did not.)

Anyways here is a video preview of my Chaplain unit.
http://www.sendspace.com/file/3oce7p
Please read the credits when you're done.

I would love to help out with tihis mod. (If it gets somewhere?)


Attachments:
File comment: A Seraphim flies over the Imperial forces.
seraphim fly by.PNG
seraphim fly by.PNG [ 78.09 KiB | Viewed 4830 times ]
File comment: A ork is contemplating his next move.
orky is thinkin.PNG
orky is thinkin.PNG [ 89.79 KiB | Viewed 4828 times ]
File comment: Orky wants to shoot lotz a 'fings!
ork wants to shooty fings.PNG
ork wants to shooty fings.PNG [ 95.02 KiB | Viewed 4823 times ]
File comment: I modified the Rebel Armor into a looted orky armor. The orignal can still fight with this one in my CC.
looted rebel armor.PNG
looted rebel armor.PNG [ 91.46 KiB | Viewed 4833 times ]
File comment: More Imperial Units.
Honour Guard and Chaplain.PNG
Honour Guard and Chaplain.PNG [ 81.16 KiB | Viewed 4828 times ]
File comment: The Apothecary gets revenge!!!
Don't F with the Apothecary.PNG
Don't F with the Apothecary.PNG [ 101.76 KiB | Viewed 4827 times ]
File comment: The Chaplain Strikes!
chaplain attacks.PNG
chaplain attacks.PNG [ 99.41 KiB | Viewed 4826 times ]
Wed Aug 08, 2007 4:41 am
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Joined: Fri Jun 29, 2007 6:27 am
Posts: 195
Location: America
Post Re: The New Warhammer 40k Conversion!
Well i made some imperial guard stuff on paint but the colors on his pants,shirtsleeves,and shoes keep changing to cyan and white at random intervals,i dont think CC can read the colors I chose, here is the sheet if anyone can fix it,btw you should notice that i changed the Lasgun to be better and more lasgunny looking, please only use the stuff thats on the rightmost side of the sheet and the lasgun,the rest is just bits i was to lazy to clean up


Wed Aug 08, 2007 4:51 am
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Joined: Tue Dec 26, 2006 9:35 am
Posts: 481
Post Re: The New Warhammer 40k Conversion!
I can help with sprites, but I'll need reference pictures.


Wed Aug 08, 2007 6:45 am
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Joined: Thu Apr 19, 2007 10:12 pm
Posts: 17
Post Re: The New Warhammer 40k Conversion!
vash and redsarge: I love you :shock: .

We definately need to use (some) of your sprites. And your lasguns are better than mine.


Wed Aug 08, 2007 9:11 pm
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Joined: Tue Oct 31, 2006 6:10 pm
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Location: at ze kopta!
Post Re: The New Warhammer 40k Conversion!
Breen's on the job... He's like the Sprite god, so Yeah, GIVE HIM REFERENCE PICTARS!

(Btw: I'm a spriter and a coder)


Wed Aug 08, 2007 10:03 pm
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Post Re: The New Warhammer 40k Conversion!
Heres an idea for theBasic Guardsmen,they shold all come pre equiped with both a lasgun and a Bayonet,the bayonet would just be a knife on the front of the lasgun that would shoot a invisable high sharpness high speed shot with a low life time and the offsets so that it looks like the bayonet is actually hurting an enemy rather than the barrel of the gun,also a reminder,whoever codes the las gun and the las shots,A las shot is red and is a continuous beam that is still connected to the barrel until it hits its target,this is mainly a reminder for those who have never played Dawn of war or seen artwork in the codex


Wed Aug 08, 2007 10:56 pm
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Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
Post Re: The New Warhammer 40k Conversion!
Breened, why don't you work with Red Sarge on upping the level of the sprites.


Wed Aug 08, 2007 11:42 pm
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Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Post Re: The New Warhammer 40k Conversion!
I'll code.


Wed Aug 08, 2007 11:48 pm
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Joined: Fri Jun 29, 2007 6:27 am
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Post Re: The New Warhammer 40k Conversion!
Just as a note on scaling seeing the size of redsarge's marines,Imperial Guardsmen are about standard clone size,normal space marines are about as big as crobo mk3's and terminators are as bi as the rebel armor suit,if we still want to make a dreadnaught,the size is about 2 and a 1/2 rebel armors smooshed together,


Wed Aug 08, 2007 11:55 pm
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Joined: Mon Dec 25, 2006 12:04 am
Posts: 336
Post Re: The New Warhammer 40k Conversion!
Terminators are not that big mate. Check pics for sense of scale. I'll post some artwork in a sec.


Thu Aug 09, 2007 1:22 am
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Post Re: The New Warhammer 40k Conversion!
Zalo, great. I'll pair you up with Vash. You can code his stuff.


Thu Aug 09, 2007 1:22 am
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Post Re: The New Warhammer 40k Conversion!
Quote:
Well I have been making a lot of 40k stuff for Cortex Command ever since I found out about piezo's mod. He let the project die I suppose so I just kept making stuff for myself.


That was not Piezo's conversion. It was mine and Eplodiablo's.

You're definitely in by the way. I've sent a PM.


Thu Aug 09, 2007 1:32 am
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Joined: Mon Dec 25, 2006 12:04 am
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Post Re: The New Warhammer 40k Conversion!
Ok everyone, lets get active. Remember this post because it will be updated often.

Here's a list of work I've got.

Zalo:Coder and Vash: Spriter Working on lasgun and Imperial guard actors. (Vash could you do some more weapons for guard.

Breened&Scooned: Editing various sprites (hopefully) starting with RedSarge's

Will update with artwork in a bit.

Don't Edit orks. They need some technical editing.

Update: Artwork link. http://www.cloudmover.net/gamecards/car ... erslve.htm


Last edited by Caelas on Thu Aug 09, 2007 2:06 am, edited 1 time in total.



Thu Aug 09, 2007 1:38 am
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Joined: Fri Jun 29, 2007 6:27 am
Posts: 195
Location: America
Post Re: The New Warhammer 40k Conversion!
Cool,Zalo ill directly PM you anything that is new and needs coding,also,Im talking about the Rebel armor suit actually in Metal slug,the mod here is way too big.The real one is about 2 people smooshed together ish,Btw,are we going to make phsyker abilities?they coud just be guns that would be invisable unbyable and be pre equiped with psykers,Like lightning or something along those lines.And yeah ill make more Imperial guard weapons,Most of them will probably either be scratch made or modifications of the pants mans though,Which ones do you want specificly?


Thu Aug 09, 2007 1:43 am
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