View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:27 pm



Reply to topic  [ 27 posts ]  Go to page Previous  1, 2
 Multilanguage Section / Seccion Multilenguaje 
Author Message
User avatar

Joined: Tue Dec 12, 2006 9:10 pm
Posts: 11
Location: Darkness
Reply with quote
Post 
it only support english charas, for example, it doesnt admit ñ, ç, B,£,â...

but u can try it changing the Guis...


Mon Dec 25, 2006 6:07 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
hebrew shows up as ????? and this is russian *see pic*
CRAP! :(


Mon Dec 25, 2006 6:18 pm
Profile
User avatar

Joined: Tue Dec 12, 2006 9:10 pm
Posts: 11
Location: Darkness
Reply with quote
Post 
lol...

Sorry...


Mon Dec 25, 2006 6:22 pm
Profile WWW
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
I gonna make a norwagian version...


Mon Dec 25, 2006 6:30 pm
Profile WWW
User avatar

Joined: Sun Nov 05, 2006 6:47 pm
Posts: 99
Reply with quote
Post 
MaximDude wrote:
hebrew shows up as ????? and this is russian *see pic*
CRAP! :(


You will need the fonts in your windows map. The people who are hebrew have this so it should work for them. same for russian.


edit:

how can you edit the text?


Mon Dec 25, 2006 9:32 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post 
Look around in the game files, it's a bitmap of characters. So technically you have to... bah.


Mon Dec 25, 2006 10:39 pm
Profile
User avatar

Joined: Sun Nov 05, 2006 6:47 pm
Posts: 99
Reply with quote
Post 
So you can't change the text, great..


Tue Dec 26, 2006 12:09 pm
Profile WWW
User avatar

Joined: Mon Nov 28, 2005 4:59 pm
Posts: 1207
Location: Norway
Reply with quote
Post 
Damn, I cant use Æ Ø Å :lol:


Tue Dec 26, 2006 12:20 pm
Profile WWW
DRL Developer
DRL Developer
User avatar

Joined: Tue Jul 27, 2004 8:02 pm
Posts: 428
Location: AZ
Reply with quote
Post 
Ah, good idea and thanks for the effort already... multilang support is something we'll have to seriously consider and put some effort into implementing. I'll announce when it's time to actually start translating stuff.

Implementation-wise we'll probably have raw text files with all the strings and labels in the entire game stored. So one file per language. Making all the buttons and spaces etc fit the words in every lang is going to take some tweaking, too.

Thanks again for the heads up, 'tis been duly noted.


Wed Dec 27, 2006 12:18 pm
Profile ICQ
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
I can translate it into... Binary...


Wed Dec 27, 2006 12:38 pm
Profile WWW
User avatar

Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
Reply with quote
Post 
yea me too
though the word BUY, will be this big:

010000100101010101011001

and the word weapons:

01110111011001010110000101110000011011110110111001110011

and the words brain vs brain will be:

011000100111001001100001011010010110111000100000011101100111001100101110001000000110001001110010011000010110100101101110

see what i mean


Wed Dec 27, 2006 12:53 pm
Profile
User avatar

Joined: Wed Nov 15, 2006 2:42 pm
Posts: 304
Location: Western Australia
Reply with quote
Post 
Um... Hex then... something computery...


Wed Dec 27, 2006 2:00 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 27 posts ]  Go to page Previous  1, 2

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.396s | 13 Queries | GZIP : Off ]