View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:56 pm



Reply to topic  [ 11 posts ] 
 My needler makes the game freeze..."sniff" 
Author Message
User avatar

Joined: Wed Mar 07, 2007 1:12 am
Posts: 23
Location: New Denver, B.C.
Reply with quote
Post My needler makes the game freeze..."sniff"
Well the title pretty much explains it. When I fire my needler the game freezes... no idea why. Any solutions?


Wed Aug 01, 2007 2:12 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
You did something nooby with the round.

And you have no idea how to ask what's wrong.


Wed Aug 01, 2007 2:13 am
Profile
User avatar

Joined: Wed Mar 07, 2007 1:12 am
Posts: 23
Location: New Denver, B.C.
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
The round is just a normal TDExplosive. And I don't know how to ask what's wrong because I don't KNOW WHAT'S WRONG! If I did I would fix it.


Wed Aug 01, 2007 2:25 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
WHen does it freeze s sort of ♥♥♥♥ important.


Wed Aug 01, 2007 2:35 am
Profile
User avatar

Joined: Wed Mar 07, 2007 1:12 am
Posts: 23
Location: New Denver, B.C.
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
It freezes as soon as the "trigger" is pulled, aka when the mouse is clicked.


Wed Aug 01, 2007 4:43 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
You did something stupid with the round or tracer.


Wed Aug 01, 2007 6:17 am
Profile
User avatar

Joined: Wed Mar 07, 2007 1:12 am
Posts: 23
Location: New Denver, B.C.
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
Ok here's the round. What's wrong?

AddAmmo = TDExplosive
InstanceName = Needler Round
Mass = 1
RestThreshold = -500
HitsMOs = 0
GetsHitByMOs = 0
SpriteFile = ContentFile
FilePath = Base.rte/Devices/Cannons/Needle.bmp
FrameCount = 1
SpriteOffset = Vector
X = -2
Y = -2
EntryWound = AEmitter
CopyOf = Dent Metal
ExitWound = AEmitter
CopyOf = Dent Metal
AtomGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Needle
Resolution = 2
Depth = 0
DeepGroup = AtomGroup
AutoGenerate = 1
Material = Material
CopyOf = Needle
Resolution = 4
Depth = 1
DeepCheck = 1
JointStrength = 6
JointStiffness = 0.5
DrawAfterParent = 1
DetonationSound = Sound
AddSample = ContentFile
Path = Base.rte/Sounds/Explode2.wav
StanceOffset = Vector
X = -12
Y = -5
StartThrowOffset = Vector
X = -12
Y = -5
EndThrowOffset = Vector
X = -12
Y = -5
TriggerDelay = 210
ParticleNumberToAdd = 10
AddParticles = MOSParticle
CopyOf = Side Thruster Blast Ball 1
ParticleNumberToAdd = 10
AddParticles = MOPixel
CopyOf = Grenade Fragment Gray
ParticleNumberToAdd = 15
AddParticles = MOPixel
CopyOf = Grenade Fragment Yellow
ParticleNumberToAdd = 15
AddParticles = MOPixel
CopyOf = Air Blast


Wed Aug 01, 2007 6:38 am
Profile WWW
User avatar

Joined: Thu Jul 19, 2007 11:31 am
Posts: 249
Location: Sweden, Hallstavik
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
First of all so should you wrap your code in a [Code] tag!


Last edited by ChJees on Thu Aug 02, 2007 8:39 pm, edited 1 time in total.



Wed Aug 01, 2007 6:53 am
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
Could be the Mat. Or anything.

Start over is easiest, it's like 30 minutes of code tops.


Wed Aug 01, 2007 6:58 am
Profile
User avatar

Joined: Sat Oct 14, 2006 8:51 pm
Posts: 155
Location: Chair
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
I know it's probably not the problem but, round itself can't hit anything so what's the point in having a costum mat?


Thu Aug 02, 2007 8:24 pm
Profile
User avatar

Joined: Wed Mar 07, 2007 1:12 am
Posts: 23
Location: New Denver, B.C.
Reply with quote
Post Re: My needler makes the game freeze..."sniff"
Well I figured making it not hit wold just mean it didn't damage them. I set the material so it would just stop, so it would look like it was sticking into the enemy, and then it would explode, and the [i]explosion[i] would kill him. See now?[/i][/i]


Fri Aug 03, 2007 4:25 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.335s | 14 Queries | GZIP : Off ]