| Author | Message | 
        
			| Morbo! 
					Joined: Fri Oct 27, 2006 8:35 pm
 Posts: 167
 Location: Bradford, England
   |   MultiplayerAre you lot thinking of making CC a LAN game? I don't like playing it split-screen. Anyway, if it's multiplayer, each team could compete for gold. There could be a Master controller, he orders the clones and stuff and controls the craft (dropships and such), and then the rest of the players control the clones. Then there could obviously be deathmatch and team deathmatch (With weapon pickups) and then Co-op (Every player defending one brain.) 
 
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			| Sun Dec 24, 2006 12:44 am | 
					
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			| Joe Mikkel 
					Joined: Fri Dec 15, 2006 7:40 pm
 Posts: 51
 Location: Los Alamos, NM
   | It's a good idea, but Data should finish making the game first. 
 
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			| Sun Dec 24, 2006 1:03 am | 
					
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			| pippin50 
					Joined: Sat Dec 09, 2006 1:44 pm
 Posts: 331
 Location: Deep space
   | Very true. You'd need other, bigger maps for more than two players... Hey joe I love the avatar *Fallout fanboy* 
 
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			| Mon Dec 25, 2006 6:49 am | 
					
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			| Kaito 
					Joined: Fri Oct 20, 2006 7:11 pm
 Posts: 128
 Location: The Land Of Ice And Snow
   | good idea still i dont see this happening in a year or so 
 
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			| Tue Dec 26, 2006 1:10 am | 
					
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			| naka 
					Joined: Fri Nov 17, 2006 12:01 am
 Posts: 33
 Location: This text field is humorous
   | If there is LAN play, there could also be online play with Hamachi  
 
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			| Tue Dec 26, 2006 5:12 pm | 
					
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			| I am Drunkman 
					Joined: Wed Dec 13, 2006 5:22 pm
 Posts: 265
 Location: Somewhere expensive and top secret for aliens
   | Online play would be good. 
 
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			| Tue Dec 26, 2006 5:27 pm | 
					
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			| Alenth Eneil 
					Joined: Mon Dec 04, 2006 3:34 am
 Posts: 2378
   | naka wrote: If there is LAN play, there could also be online play with Hamachi  But online would be notably laggier.
 
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			| Tue Dec 26, 2006 7:30 pm | 
					
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			| Nfsjunkie91 
					Joined: Tue Dec 05, 2006 1:21 am
 Posts: 432
   | Online play isn't that easy to implement in games. I'm sure we've ALL thought of it, but trying to get a successful multiplayer system into any game is hard. 
 
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			| Tue Dec 26, 2006 8:59 pm | 
					
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			| Metroid48 
					Joined: Fri Dec 08, 2006 11:48 pm
 Posts: 67
 Location: Canada, eh?
   | Online play would definately be great, lagginess would depend on how the physics is decided. Like, everyone could do physics with the server double checking positions. But, as others said, the game should be finished first.  
 
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			| Wed Dec 27, 2006 9:46 pm | 
					
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