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 Slippery materials, B15? 
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Joined: Tue Jul 03, 2007 11:04 am
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Post Slippery materials, B15?
So, i were trying to make an ice gun (named freezer) and made it from the
concrete sprayer. I made a new material called ice and cold water, (cold water being made
from wet concrete and ice from concrete) and set ice's friction to 0.0
Then i tested it, shot a lot of ice to the ground and tried walking over it, and the clone walked
like normally..
So, is it even possible to make slippery materials in B15?


Wed Aug 01, 2007 11:26 am
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Joined: Wed Mar 28, 2007 9:02 pm
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Post Re: Slippery materials, B15?
It.. Should be... But I don't have any experience in coding materials..

There should be a variable for slipperyness... Is there a friction variable?


Wed Aug 01, 2007 1:21 pm
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Joined: Fri Oct 13, 2006 5:23 pm
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Post Re: Slippery materials, B15?
Perhaps that was a problem with the clones feet using the material rubber (High friction)


Wed Aug 01, 2007 3:12 pm
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Post Re: Slippery materials, B15?
*Is embarrassed at his poor post reading skillz.*

It must be the rubber shoes then. Like ^ said.


Wed Aug 01, 2007 5:03 pm
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Joined: Sun Jun 24, 2007 6:13 am
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Post Re: Slippery materials, B15?
low friction in material = slippery.


Thu Aug 02, 2007 12:07 am
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Post Re: Slippery materials, B15?
Set it as a negative!


Thu Aug 02, 2007 1:05 am
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Joined: Sat Feb 03, 2007 7:11 pm
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Post Re: Slippery materials, B15?
That accelerates people.

You need to learn your materials. ;P


Thu Aug 02, 2007 1:14 am
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Post Re: Slippery materials, B15?
Not always, collisions use both materials properties, so sometimes a high enough friction won't accelerate even on a negative.


Thu Aug 02, 2007 1:16 am
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Joined: Fri Mar 16, 2007 1:28 pm
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Post Re: Slippery materials, B15?
True... the solution is this. Put the friction variable of rubber for you ice, just make it negative. Then the outcome will be "slippery"


Thu Aug 02, 2007 2:01 pm
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Joined: Tue Oct 31, 2006 6:10 pm
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Post Re: Slippery materials, B15?
zalo wrote:
That accelerates people.

You need to learn your materials. ;P

That just gave me the most wonderful idea... RACE MAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Thu Aug 02, 2007 2:33 pm
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Post Re: Slippery materials, B15?
Except that it accelerates them AT the material.


Thu Aug 02, 2007 7:19 pm
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Post Re: Slippery materials, B15?
It might still work...


Fri Aug 03, 2007 9:47 am
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