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				 Tappajatipu 
				
				
					 Joined: Tue Jul 03, 2007 11:04 am Posts: 9 Location: In my Wicked Canarian Bird Cage
				 
				 
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				  Slippery materials, B15?  
					
						So, i were trying to make an ice gun (named freezer) and made it from the  concrete sprayer. I made a new material called ice and cold water, (cold water being made  from wet concrete and ice from concrete) and set ice's friction to 0.0 Then i tested it, shot a lot of ice to the ground and tried walking over it, and the clone walked like normally.. So, is it even possible to make slippery materials in B15? 
					
  
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			| Wed Aug 01, 2007 11:26 am | 
			
				
					 
					
					 
				  
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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Slippery materials, B15?  
					
						It.. Should be... But I don't have any experience in coding materials..
  There should be a variable for slipperyness... Is there a friction variable? 
					
  
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			| Wed Aug 01, 2007 1:21 pm | 
			
				
					 
					
					 
				  
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				 TheKnife 
				
				
					 Joined: Fri Oct 13, 2006 5:23 pm Posts: 9
				 
				 
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				  Re: Slippery materials, B15?  
					
						Perhaps that was a problem with the clones feet using the material rubber (High friction) 
					
  
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			| Wed Aug 01, 2007 3:12 pm | 
			
				
					 
					
					 
				    
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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Slippery materials, B15?  
					
						*Is embarrassed at his poor post reading skillz.*
  It must be the rubber shoes then. Like ^ said. 
					
  
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			| Wed Aug 01, 2007 5:03 pm | 
			
				
					 
					
					 
				  
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				 Pyrorex 
				
				
					 Joined: Sun Jun 24, 2007 6:13 am Posts: 505
				 
				 
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				  Re: Slippery materials, B15?  
					
						low friction in material = slippery. 
					
  
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			| Thu Aug 02, 2007 12:07 am | 
			
				
					 
					
					 
				  
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				 CantTouchTheGround 
				
				
					 Joined: Mon Jul 09, 2007 3:46 pm Posts: 124 Location: Just dont look in your closet.
				 
				 
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				  Re: Slippery materials, B15?  
					
						Set it as a negative! 
					
  
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			| Thu Aug 02, 2007 1:05 am | 
			
				
					 
					
					 
				  
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				 zalo 
				
				
					 Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
				 
				 
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				  Re: Slippery materials, B15?  
					
						That accelerates people.
  You need to learn your materials. ;P 
					
  
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			| Thu Aug 02, 2007 1:14 am | 
			
				
					 
					
					 
				    
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				 Alenth Eneil 
				
				
					 Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
				 
				 
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				  Re: Slippery materials, B15?  
					
						Not always, collisions use both materials properties, so sometimes a high enough friction won't accelerate even on a negative. 
					
  
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			| Thu Aug 02, 2007 1:16 am | 
			
				
					 
					
					 
				  
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				 AtomicTroop 
				
				
					 Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
				 
				 
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				  Re: Slippery materials, B15?  
					
						True... the solution is this. Put the friction variable of rubber for you ice, just make it negative. Then the outcome will be "slippery" 
					
  
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			| Thu Aug 02, 2007 2:01 pm | 
			
				
					 
					
					 
				  
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				 couchcaboose 
				
				
					 Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
				 
				 
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				  Re: Slippery materials, B15?  
					
						zalo wrote: That accelerates people.
  You need to learn your materials. ;P That just gave me the most wonderful idea... RACE MAPS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  
					
  
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			| Thu Aug 02, 2007 2:33 pm | 
			
				
					 
					
					 
				  
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				 Alenth Eneil 
				
				
					 Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
				 
				 
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				  Re: Slippery materials, B15?  
					
						Except that it accelerates them AT the material. 
					
  
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			| Thu Aug 02, 2007 7:19 pm | 
			
				
					 
					
					 
				  
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				 3 solid 
				
				
					 Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
				 
				 
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				  Re: Slippery materials, B15?  
					
						It might still work... 
					
  
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			| Fri Aug 03, 2007 9:47 am | 
			
				
					 
					
					 
				  
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