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eyes
Joined: Tue Feb 20, 2007 3:41 am Posts: 8
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Toribash and CC
I've been hearing that data and hampa are working and being friends, is that ture?
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Wed Aug 01, 2007 1:23 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Toribash and CC
I don't know about that..
But every physics-game-maker-thing I know all know eachother. So.. Probably.
Imagine Toricommand...
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Wed Aug 01, 2007 12:39 pm |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: Toribash and CC
Eee. that would rawk. Green clone, walk up to robot! Contract right hip! Contract right leg! Extend left and right ankles! (Spacebar spacebar spacebar) extend right hip! Extend right leg! (Watch as the oil and sparks fly)
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Thu Aug 02, 2007 12:04 am |
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Striker26
Joined: Sun Sep 24, 2006 4:01 am Posts: 641 Location: um.......yeah..
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Re: Toribash and CC
more like matrix moves to dodge bullets
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Thu Aug 02, 2007 12:26 pm |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: Toribash and CC
More like kicking things' faces off! ^^
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Thu Aug 02, 2007 1:25 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Toribash and CC
More like: Extend pecs Fire SMG! Green clone wins!
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Thu Aug 02, 2007 2:44 pm |
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Kazuki
Joined: Tue Nov 21, 2006 8:09 am Posts: 324
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Re: Toribash and CC
I can't wait for Toribash 3.0.
It's shiny.
Also, if Toribash was mixed with Cortex Command, it'd be very hard to move your characters o.o
Last edited by Kazuki on Thu Aug 02, 2007 4:23 pm, edited 1 time in total.
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Thu Aug 02, 2007 3:25 pm |
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couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
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Re: Toribash and CC
Kazuki wrote: I can't wait for Toribash 3.0.
It's shiny.
Also, if Toribash was mixed with Cortex Command, it'd be very hard to move you characters o.o Agree with WHOLE post. God I wish that Toribash is as fast as it looks. The trailer looks SWEET and again, shiny.
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Thu Aug 02, 2007 4:18 pm |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: Toribash and CC
I wish I could figure out how the hell the Gods of Toribash can somehow rip Uke's body into tiny little chunks. The best I can do seems to be his arms and head being ripped off.
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Fri Aug 03, 2007 12:58 pm |
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2bak
Joined: Sun Dec 03, 2006 4:50 pm Posts: 17 Location: Denmark, Helsinge
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Re: Toribash and CC
Maybe it could be something like, predetermined walking/running/shooting/throwing/grabbing and stuff, then maybe press insert or something, go goto pose-mode, then do something uber like kicking off his head, pull out you shotgun and Blow it to pieces!
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Fri Aug 03, 2007 4:24 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Toribash and CC
If anything like that happened (and I am 99.9% sure it wouldn't), I'd say it'd be something like so: First, a 'special' walking pattern. Hold down the 'special' button/key/whatever and move, and you'd use the pattern you programed, using a series of dragable limb paths selectable from the main menu while not in-game. Such things as crouching, skipping, jumping, or even dancing (why? I dunno) could be accomplished this way. This could be manually edited by you, but motion paths would be saved as some sort of file that could be put in a mod's .rte file to make it use that 'special' walking path. The second scenario is similar, but with a menu similar to the AI function menu for different move paths- walk, run, crouch, 'special'. Third, an 'actor contact' motion path. This would only come into play when you hit another actor. It could be anything from a leaping kick to shoving the gun forward as a melee attack. As I said earlier, the chance of this happening is practically zero, but it'd be SO DAMN COOL if we could do stuff like that without messing around in a text editor with the one walking path.
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Sat Aug 04, 2007 12:51 am |
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Sithlordz
Joined: Thu May 03, 2007 4:38 pm Posts: 121 Location: I am nowhere, yet everywhere.. (Including behind you)
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Re: Toribash and CC
That would be utter perfection. We just need a kung-fu master actor and kung-fu fighting as BGM. ^^
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Sat Aug 04, 2007 1:53 pm |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Re: Toribash and CC
Ugh. It would be disgusting. They are completely different games. Both of them are amazing on their own, mixing them together won't be great. It will be like naruto. uggh...
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Sat Aug 04, 2007 6:20 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Re: Toribash and CC
I totally agree with TSR
Off topic: TSR? I take it you play Toribash right? Unless i'm mistaking you for someone else.
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Sat Aug 04, 2007 8:42 pm |
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RaggedDruid
Joined: Mon Aug 13, 2007 6:36 pm Posts: 161
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Re: Toribash and CC
TSRabbit wrote: Ugh. It would be disgusting. They are completely different games. Both of them are amazing on their own, mixing them together won't be great. It will be like naruto. uggh... No, it would be like a John Woo movie.
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Tue Aug 14, 2007 4:22 am |
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