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Mr Method
Joined: Wed Mar 07, 2007 1:12 am Posts: 23 Location: New Denver, B.C.
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My needler makes the game freeze..."sniff"
Well the title pretty much explains it. When I fire my needler the game freezes... no idea why. Any solutions?
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Wed Aug 01, 2007 2:12 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My needler makes the game freeze..."sniff"
You did something nooby with the round.
And you have no idea how to ask what's wrong.
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Wed Aug 01, 2007 2:13 am |
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Mr Method
Joined: Wed Mar 07, 2007 1:12 am Posts: 23 Location: New Denver, B.C.
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Re: My needler makes the game freeze..."sniff"
The round is just a normal TDExplosive. And I don't know how to ask what's wrong because I don't KNOW WHAT'S WRONG! If I did I would fix it.
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Wed Aug 01, 2007 2:25 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My needler makes the game freeze..."sniff"
WHen does it freeze s sort of ♥♥♥♥ important.
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Wed Aug 01, 2007 2:35 am |
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Mr Method
Joined: Wed Mar 07, 2007 1:12 am Posts: 23 Location: New Denver, B.C.
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Re: My needler makes the game freeze..."sniff"
It freezes as soon as the "trigger" is pulled, aka when the mouse is clicked.
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Wed Aug 01, 2007 4:43 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My needler makes the game freeze..."sniff"
You did something stupid with the round or tracer.
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Wed Aug 01, 2007 6:17 am |
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Mr Method
Joined: Wed Mar 07, 2007 1:12 am Posts: 23 Location: New Denver, B.C.
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Re: My needler makes the game freeze..."sniff"
Ok here's the round. What's wrong?
AddAmmo = TDExplosive InstanceName = Needler Round Mass = 1 RestThreshold = -500 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Cannons/Needle.bmp FrameCount = 1 SpriteOffset = Vector X = -2 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Needle Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Needle Resolution = 4 Depth = 1 DeepCheck = 1 JointStrength = 6 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 210 ParticleNumberToAdd = 10 AddParticles = MOSParticle CopyOf = Side Thruster Blast Ball 1 ParticleNumberToAdd = 10 AddParticles = MOPixel CopyOf = Grenade Fragment Gray ParticleNumberToAdd = 15 AddParticles = MOPixel CopyOf = Grenade Fragment Yellow ParticleNumberToAdd = 15 AddParticles = MOPixel CopyOf = Air Blast
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Wed Aug 01, 2007 6:38 am |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: My needler makes the game freeze..."sniff"
First of all so should you wrap your code in a [Code] tag!
Last edited by ChJees on Thu Aug 02, 2007 8:39 pm, edited 1 time in total.
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Wed Aug 01, 2007 6:53 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My needler makes the game freeze..."sniff"
Could be the Mat. Or anything.
Start over is easiest, it's like 30 minutes of code tops.
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Wed Aug 01, 2007 6:58 am |
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Yon
Joined: Sat Oct 14, 2006 8:51 pm Posts: 155 Location: Chair
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Re: My needler makes the game freeze..."sniff"
I know it's probably not the problem but, round itself can't hit anything so what's the point in having a costum mat?
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Thu Aug 02, 2007 8:24 pm |
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Mr Method
Joined: Wed Mar 07, 2007 1:12 am Posts: 23 Location: New Denver, B.C.
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Re: My needler makes the game freeze..."sniff"
Well I figured making it not hit wold just mean it didn't damage them. I set the material so it would just stop, so it would look like it was sticking into the enemy, and then it would explode, and the [i]explosion[i] would kill him. See now?[/i][/i]
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Fri Aug 03, 2007 4:25 am |
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