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Here for the mods.
Joined: Sun Mar 18, 2007 12:31 am Posts: 218 Location: Somewhere over the Rainbow.
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Yeah, but not before making a rocket of doom via Instagib rifle!
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Wed Jun 20, 2007 3:35 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Actually, I made it up using a robot 1 and a light digger.
I had the robot with default loadout leap off of the edge, then use the light digger/jetpack to slow down. Landed with 90 health, then went back up, using the jetpack and digger all the way. When the jetpack ran out, I used the digger to keep myself going and made it back up.
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Wed Jun 20, 2007 7:19 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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forgot you could do that
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Wed Jun 20, 2007 8:47 pm |
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Eanfom
Joined: Mon Jan 08, 2007 12:41 am Posts: 23
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Grif wrote: casey wrote: if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack In my experience with build 14, hitting terrain edges makes it crash.
Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging.
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Wed Jun 20, 2007 10:53 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Eanfom wrote: Grif wrote: casey wrote: if you don't land softly on your feet the ground will eat legs arms and the occasional jet pack In my experience with build 14, hitting terrain edges makes it crash. Really? I've already put a good 7+ hours into 14 and the only crashes I can find are if you put to many AI's to digging. When you make contact with the bottom of the level it's auto crash. If you pause for too long it will refuse to appear again. I could go on but I'm going to stop there.
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Wed Jun 20, 2007 11:07 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Map makes me lol but do better the Y-Loop
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Thu Jun 21, 2007 5:23 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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look the game only crashes if you touch china without using your jet pack during the fall, besides now there's a little bit of terrain at the bottom, and I already said that y-loop keeps china but you can phase through it while losing all of your limbs, plus y-loop causes rockets to break during delivery, and doesn't allow your to return anything
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Thu Jun 21, 2007 8:05 pm |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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Yeah... The rockets. Right. Anyway this map is funny.
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Fri Jun 22, 2007 4:10 pm |
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billi999
Joined: Mon May 14, 2007 8:22 pm Posts: 51 Location: Your computer -.- Well I'm not real am I?
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I think it would be much more intresting if you made it wider, but some more islands in it and put some bunkers or something on them.
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Fri Jun 22, 2007 8:57 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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I'm busy with a few other things right now, feel free to go in and mess with code, and post it in the thread
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Sat Jun 23, 2007 8:29 pm |
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Funny_Bunny
Joined: Sat Jun 30, 2007 12:45 pm Posts: 3
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Yes, abyss is spelled properly. Nice job. This looks really fun. DL'ing now.
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Sat Jun 30, 2007 1:01 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: first scene- floating islands *updated* (build 15)
*updated*
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Sun Jul 29, 2007 8:47 pm |
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Seraph
Moderator Hero
Joined: Sun Dec 24, 2006 11:28 pm Posts: 868 Location: London Server
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Re: first scene- floating islands *updated* (build 15)
D'ya think it would be possible to tweak the island a bit so it had a bit of grass on the top, and lumps of earth on the bottom - Like the gorillaz video El Manana? It would make it look even better then, just a suggestion - Maps wicked though.
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Tue Jul 31, 2007 11:53 am |
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Charmless
Joined: Sun Apr 01, 2007 2:15 am Posts: 86
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Re: first scene- floating islands *updated* (build 15)
Can't you just put a wide strip of material over where the bottom should be? It's better than crashing when something hits the bottom.
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Tue Jul 31, 2007 12:11 pm |
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casey
Joined: Wed Dec 27, 2006 10:05 pm Posts: 100
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Re: first scene- floating islands *updated* (build 15)
to charmless: already did that.
to seraph: you do it do it if you want.
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Tue Jul 31, 2007 9:23 pm |
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