View unanswered posts | View active topics It is currently Wed Jan 15, 2025 1:24 pm



Reply to topic  [ 107 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next
 B15 issues go here plx 
Author Message
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: B15 issues go here plx
Hey that's how I always look at it=]


Mon Jul 30, 2007 2:14 pm
Profile WWW
User avatar

Joined: Mon Jul 30, 2007 11:06 am
Posts: 8
Reply with quote
Post Re: B15 issues go here plx
ProjektTHOR wrote:
One of the major things I think everyone is forgetting is that these are alpha builds.

People are expecting every update to be fully functional and bug-free. They are test builds. They will be using experimental code snippets and ideas and they will be buggy.

Support for certain items will be incomplete (ie, removing bunkers, saving bunkers, etc), but just be happy some of the functionality is there :]


Everything thus far has been very groundbreaking and very impressive, and since this caliber of game programming is not ordinarily seen elsewhere, I thought some constructive criticism would be helpful to Data*1. I think he's fully capable of bombshelling every build, so advice in this thread will only help inspire ideas. Maybe some of them will even be directly looked into. ;)

1* You guys call him Data, but I haven't seen him yet.


Tue Jul 31, 2007 12:38 am
Profile
Forum Moderator
User avatar

Joined: Fri Feb 02, 2007 3:53 pm
Posts: 1896
Location: in my little gay bunker
Reply with quote
Post Re: B15 issues go here plx
i got a pretty wacked error when i put a blue clone to the bottom of the map with the editor


Attachments:
wacked error.png [6.26 KiB]
Downloaded 248 times
Tue Jul 31, 2007 12:40 am
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: B15 issues go here plx
Dark Legacy wrote:
1* You guys call him Data, but I haven't seen him yet.

memberlist.php?mode=viewprofile&u=3


Tue Jul 31, 2007 12:41 am
Profile WWW
User avatar

Joined: Fri Feb 16, 2007 7:45 am
Posts: 64
Reply with quote
Post Re: B15 issues go here plx
I think i has a new one


Attachments:
File comment: .\System\DDTError.cpp, line 100
Collision missmatch in MOPixel::CollideAtPoint

abortscreen.JPG
abortscreen.JPG [ 35.41 KiB | Viewed 2967 times ]
Tue Jul 31, 2007 1:22 am
Profile WWW
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: B15 issues go here plx
I have to say, I've never seen that one before.


Tue Jul 31, 2007 1:34 am
Profile YIM
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: B15 issues go here plx
Mechanoid wrote:
I think i has a new one


Nope. Been around since at least B14. Has to do with MOPixels and the edge of the screen, I believe.

Used to happen a lot with TheLastBanana's windows in Apocalypse towers.


Tue Jul 31, 2007 2:17 am
Profile

Joined: Sat Jan 27, 2007 10:36 pm
Posts: 25
Reply with quote
Post Re: B15 issues go here plx
Bombs/Nades that were previously showing in the Buy Menu no longer show, only the frag does now.


Tue Jul 31, 2007 3:13 am
Profile WWW
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: B15 issues go here plx
tison345 wrote:
Bombs/Nades that were previously showing in the Buy Menu no longer show, only the frag does now.

AddToGroup = Bomb (I think that's it)


Tue Jul 31, 2007 3:43 am
Profile WWW

Joined: Sat Jan 27, 2007 10:36 pm
Posts: 25
Reply with quote
Post Re: B15 issues go here plx
Where?


Tue Jul 31, 2007 3:46 am
Profile WWW
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: B15 issues go here plx
In the code immediately following the instance name, add that line.


Tue Jul 31, 2007 4:02 am
Profile
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post Re: B15 issues go here plx
Grif wrote:
In the code immediately following the instance name, add that line.

Thanks, he got me on that one. Me forgot. *shoots self*


Tue Jul 31, 2007 4:04 am
Profile WWW
User avatar

Joined: Tue Mar 20, 2007 10:16 am
Posts: 186
Location: Australia
Reply with quote
Post Re: B15 issues go here plx
Data wrote:
The choppy mouse aiming is a bug to be address by the next build, don't worry.


Yay :grin:


Tue Jul 31, 2007 7:03 am
Profile

Joined: Tue Jul 31, 2007 9:04 am
Posts: 3
Location: Latvia, Riga
Reply with quote
Post Re: B15 issues go here plx
A CTD every 3min in play on death dificulty. Havnt tested other dificulty levels so cant comment on them...
It seems that i can build a bunker for as long as i want, and it wont crash, but as soon as i start to play 3-5mins in game it crashes.

Other than that, its great.


Tue Jul 31, 2007 9:08 am
Profile

Joined: Sat Jun 16, 2007 8:04 pm
Posts: 42
Reply with quote
Post Re: B15 issues go here plx
I'm getting frequent crashes aswell, i didn't see any pattern there yet what might cause it. I see the mouse bug is being taken care of. And while the buying mouse interface is improvement, why do we have to double-click the items to add them to the right side buying list (or remove them)? There doesn't seem to be any reason for it, 1 click should do in my opinion. Oh, and mouse sensitivy option would be good too.


Tue Jul 31, 2007 10:37 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 107 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.042s | 16 Queries | GZIP : Off ]