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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Dual wielding problem
Has anyone else noticed that dual-wielding does not work in build 15?
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Mon Jul 30, 2007 6:49 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Dual wielding problem
Doesn't it?
Hm.. *plays CC15* It works fine for me... Did your clone get his arm shot off or something?
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Mon Jul 30, 2007 8:25 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: Dual wielding problem
No No, its not that is that for some reason if I make a weapon a "HeldDeviceType = 2" I can't pick i t up anymore.
Why don't you just tell me how to make dual wielding and I will see what I am doing wrong.
I even downloaded a mode and it does not work (Bolters).
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Mon Jul 30, 2007 8:57 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: Dual wielding problem
All you need to do is set the device type to 2... And make sure its a one handed weapon (OneHanded = 1)
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Mon Jul 30, 2007 8:59 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: Dual wielding problem
Strange I have done all that both weapons one handed and one of them is type 2 but it does not work.
Weird maybe I should try reinstalling but I do not think that will help.
Edit: By the way I can pick up sprayers and such but if I look in the code the sprayer does not say "helddevicetype = 2) or anything.
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Mon Jul 30, 2007 9:11 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: Dual wielding problem
(sorry for double post)
Update: I can pick it up now but it still will not put one in each hand. Both are one handed and one is type 2.
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Mon Jul 30, 2007 9:24 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Dual wielding problem
as far as i have tried. you cant make off hand weapons with the most logical ways right now.
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Mon Jul 30, 2007 9:24 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: Dual wielding problem
So what are the unlogical ways?
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Mon Jul 30, 2007 9:34 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Dual wielding problem
i havent tried any unlogical ways yet. but i believe you could try adding weapon code to the shield and see what effects that has
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Mon Jul 30, 2007 9:46 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Dual wielding problem
Isn't HeldDeviceType = 2 a shield..
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Mon Jul 30, 2007 9:47 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Dual wielding problem
And we're back to where we started.
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Mon Jul 30, 2007 9:48 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Dual wielding problem
not anymore. there is no HeldDeviceType = 2 in the shield code anymore
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Mon Jul 30, 2007 9:49 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Dual wielding problem
Well what IS there.
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Mon Jul 30, 2007 9:59 pm |
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Munchkin9
Joined: Wed Feb 14, 2007 4:56 am Posts: 43
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Re: Dual wielding problem
If you look in the code you will notice that there is no HeldDeviceType = # in anything.
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Mon Jul 30, 2007 10:01 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Dual wielding problem
Code: // For FG arm // StanceOffset = Vector // X = 12 // Y = 5 // SharpStanceOffset = Vector // X = 18 // Y = -4 StanceOffset = Vector X = 5 Y = 2 SharpStanceOffset = Vector X = 7 Y = -2 SupportOffset = Vector X = -5 Y = 4
Hehe, learn to read people.
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Mon Jul 30, 2007 10:06 pm |
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