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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Build 15 Ideas.
More bunker modules, one that is a block of gold for those who forget to reserve enough to start the game.
Pre-loaded clones, just a CopyOf = Green Clone or Blue Clone with AddInventoryDevice = HDFirearm CopyOf = whateveryouwanttomakeacloneholdatthebeginning That way you aren't dropping your starting weapons.
Those doors from scenes as modules.
Turrets.
Modules for sniper towers.
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Sat Jul 28, 2007 10:03 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Build 15 Ideas.
Most of this can be done in 5 seconds by taking the stuff that's already been made and adding this right under the InstanceName: Code: AddToGroup = Turrets Or whatever. It automatically makes a new group if there isn't already. Also, it would be cool, if say, you placed a weapon inside an actor, then the actor would put the weapon in his inventory.
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Sat Jul 28, 2007 10:14 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Build 15 Ideas.
Yeah, I know about making more groups.
Preequipped actors would be nice since that doesn't happen.
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Sat Jul 28, 2007 10:53 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Build 15 Ideas.
Or at least the ability to put guns onto actors.
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Sat Jul 28, 2007 10:55 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Build 15 Ideas.
This is about modding, not CC development. On-topic or gtfo.
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Sat Jul 28, 2007 11:06 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Build 15 Ideas.
Haha, cranky.
Anyways, I made placeable turrets that can be oriented left or right.
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Sat Jul 28, 2007 11:13 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Build 15 Ideas.
Hey, I update the doors so you can place them anywhere on the map...
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Sun Jul 29, 2007 10:35 am |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Build 15 Ideas.
Also, I thought about telling you all, that (if you haven't yet noticed) if you hold shooting button while placing objects, you can decide which way they face, and you can fine tune their position pixel by pixel...
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Sun Jul 29, 2007 10:40 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Build 15 Ideas.
-A way to place actors on a map, and define which AI mode they're in. -A way to define whether or not you can send down stuff via Dropships/Rockets/Transport.
You can effectively create one-player mission scenes with those two suggestions then.
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Sun Jul 29, 2007 2:02 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Build 15 Ideas.
Erahgon: Why do you come to this topic saying things like that, when you obviously didnt even read what this topic is about! This topic is about modding possibilities for b15, not about something that only data can add to the game.
Duh... Idiots.....
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Sun Jul 29, 2007 3:44 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Build 15 Ideas.
This is in modding discussion for crying out loud!
You can place by pixels? That explains how my bunker placement got screwed up that one time and things were off by like 5 pixels.
Turrets, Pinned, for use on ceilings and floors(floors for putting on top of towers and stuff).
Traps.
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Sun Jul 29, 2007 4:12 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Re: Build 15 Ideas.
I could make a module with a corridor that has floor made of grass, and under it a chamber where there are spikes, that are made of a material with really big friction, that will make everyone who falls there explode when they hit the spikes
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Sun Jul 29, 2007 5:07 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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Re: Build 15 Ideas.
I could make a few modules where one is empty space and the other is filled with only dirt, costing 1 gold each to allow you to stragetically deform the terrain to your wishes.
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Sun Jul 29, 2007 5:51 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Re: Build 15 Ideas.
I love the gold idea- and also the turrets. I like the idea of smaller stuff for easy manipulation. Maybe cheap, unarmed turret-like 'security cameras' to place in your base so you can see what's going on? I dunno. I'd offer to help, but Vista eats my files alive.
Last edited by The Fat Sand Rat on Sun Jul 29, 2007 8:36 pm, edited 1 time in total.
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Sun Jul 29, 2007 8:32 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Build 15 Ideas.
I was working on preloads but got hung up when I realised I didn't want a million actors in the buy menu.
Waiting for word from Data on something that will prevent that.
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Sun Jul 29, 2007 8:34 pm |
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