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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Re: B15 issues go here plx
'You're lucky', Venn.
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Sun Jul 29, 2007 5:29 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: B15 issues go here plx
Prod wrote: 'You're lucky', Venn. How? Since I first posted my single crash every 5 minutes it gives me the send dont send windows message...-.-
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Sun Jul 29, 2007 5:49 am |
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Lord_of_the_Cube
Joined: Wed May 02, 2007 2:35 am Posts: 1 Location: In your quantum box... Maybe.
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Re: B15 issues go here plx
Had to break my perfect (0) post count just to see if i couldnt help out with some of these crashes:
I currently have B15 installed on two computers, and one of them crashes, without fail (err, with heaps of fail), on line 128 of Effects.ini. The initial loader thing reads as follows: ...Index.ini on line 4 includes: Effects.ini on line 128 includes: Effects/Gibs/Gibs.ini - done! (Check) Effects.ini on line 128 aaaand crash. It seems like the loader is somehow reading line 128 twice, causing Gibs.ini to to conflict with itself. On the other, working computer, the loader reads: ...Index.ini on line 4 includes: Effects.ini on line 128 includes: Effects/Gibs/Gibs.ini - done! (Check) Effects.ini on line 129 includes: aaaand it continues fine from there. The two computers are very different from one another, over 3 years different, and are unfortunately impossible to compare in order to determine the source of the error. I can only hope that someone smarter than me can figure this out so I don't have to play on the laggy laptop.
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Sun Jul 29, 2007 7:15 am |
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Kirby teh Pink
Joined: Sat Apr 07, 2007 7:30 am Posts: 335 Location: Delicious food place
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Re: B15 issues go here plx
Anyone notice heath counts and sharp aim cusors dissapearing when you face left?
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Sun Jul 29, 2007 9:16 am |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
Alenth Eneil wrote: I did that with a clone. Also, if you take the Skeleton placer outline thing and run it over the bottom of the map, the legs will be taken off and you can place legless skeletons around the map. for the lulz make a brain bunker underground take a clone, do same thing (move to bottom of map so he losses all limbs) and then spawn one in the brain buker its real lulz works with blue clone too doesnt work with robots, they dont go lulz they just fall and rapidly lose hp for even more lulz, do it out in the open
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Sun Jul 29, 2007 10:37 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: B15 issues go here plx
I tried putting a clone at the bottom of the map.
CRASH!
I can't do those weird tricks now..
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Sun Jul 29, 2007 10:39 am |
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Data
DRL Developer
Joined: Tue Jul 27, 2004 8:02 pm Posts: 428 Location: AZ
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Re: B15 issues go here plx
Yeah as many of you have noticed, there are some stability problems with this build. We made a lot of positive changes to the engine, but unfortunately this is a temporary consequence.
Don't worry, we're working on these things and will put out a new build with fixes soon.
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Sun Jul 29, 2007 10:43 am |
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AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
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Re: B15 issues go here plx
So we can expect a updated B15?
Great, will there be fixed controller support?
I tried to play 2 Player with my Xbox 360 Wireless controller and my Xbox 360 Wired Controller, the control menu only lets me assign controls for one device.
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Sun Jul 29, 2007 11:07 am |
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Skiv
Joined: Sat Mar 03, 2007 11:20 pm Posts: 789 Location: Location: Location
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Re: B15 issues go here plx
so can we hope for a map SAVE option? (pretty pweeze)
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Sun Jul 29, 2007 11:22 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: B15 issues go here plx
i had that problem in B14... noting was allowed to touch the bottom or the game would crash for me...
(and all my friends at school whne school was on)
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Sun Jul 29, 2007 12:28 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: B15 issues go here plx
I'm willing to bet Build 15a (or Build 16, whichever is next) is going to feature more in bug resolution than additional features.
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Sun Jul 29, 2007 2:13 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
i always prefer less bugs then more features if the next build has one new feature (better ai) and 20 different bug fixes, then im happy
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Sun Jul 29, 2007 2:16 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Re: B15 issues go here plx
Hye, anyone having problems shooting down craft? I cant seem to hit a DropShip or Rocket with any Crobos weapons.
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Sun Jul 29, 2007 4:01 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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Re: B15 issues go here plx
if i start a game and while in the editor i spawn and actor and a gun near him, then when i select him, he cant pick up the gun, the gun cant even be shot, smached, blown, anything it just sits there
it happens with my tplc weapons, the default ones work fine
after a few minutes you and pick it
yeah, and thors sentry turrent weapons fall though the ground :/ not sure if all of them, but the laser does
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Sun Jul 29, 2007 4:15 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: B15 issues go here plx
The turret weapons are coded to do that.
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Sun Jul 29, 2007 4:17 pm |
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