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 Full Metal Alchemist pack. 

yes/no?
yes 36%  36%  [ 5 ]
no 64%  64%  [ 9 ]
Total votes : 14

 Full Metal Alchemist pack. 
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Full Metal Alchemist pack.
i am gonna make a full metal alchemist pack. i'll post updates here when i finish stuff.

sprites: IIIIIIIIII 2%
coding: IIIIIIIIII 0%
finishing: IIIIIIIIII 0%

pack canceled due to lack of interest.


Last edited by whitty on Sat Aug 25, 2007 4:54 pm, edited 1 time in total.



Mon Jul 23, 2007 1:43 pm
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Joined: Wed Dec 13, 2006 12:10 am
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Location: Termina
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Post Re: Full Metal Alchemist pack.
I have a gun idea the red water sprayer (from the fake elric brothers part)


Mon Jul 23, 2007 3:51 pm
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Post Re: Full Metal Alchemist pack.
alright what should it look like and how sohlud it shoot? (that could be a good addition to the pack)


*IDEA*

a fake philosifers stone that blows up when it hits something!

my spelling sucks.


Mon Jul 23, 2007 4:06 pm
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Joined: Thu Jul 19, 2007 11:31 am
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Location: Sweden, Hallstavik
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Post Re: Full Metal Alchemist pack.
uhh... Make a Fridge gun :P. Shoots small fridges XD.


Mon Jul 23, 2007 4:12 pm
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Post Re: Full Metal Alchemist pack.
so what does that have to do with FMA?


Mon Jul 23, 2007 5:55 pm
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Post Re: Full Metal Alchemist pack.
hey whitty. theres not alot u can do with this idea. I watch this show and its kinda more like a drama than an action


Mon Jul 23, 2007 5:57 pm
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Post Re: Full Metal Alchemist pack.
i can make it actiony


Mon Jul 23, 2007 7:00 pm
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Post Re: Full Metal Alchemist pack.
Ok cool, i might help wit this mod once im done with my map - the oil well.
Feel free to join the oil well project. The faster thats done, the faster i will help with this project. SIGN ME UP!


Mon Jul 23, 2007 7:03 pm
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Post Re: Full Metal Alchemist pack.
delgado you can help make the red water sprayer (idea form gtaiiilc) just change around the acid gun or something.


Mon Jul 23, 2007 10:02 pm
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Post Re: Full Metal Alchemist pack.
The acid gun was a Overpowered weapon and therefore it sucked. :o

Meh, just modify a rifle and make it have a redicilous high ammocount and "Spray" bullets at low velocities.


Mon Jul 23, 2007 10:27 pm
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Post Re: Full Metal Alchemist pack.
or just re-sprite the acid gun, make it shoot red, and change the bullet force or whatever makes it shoot through more stuff faster.


Mon Jul 23, 2007 10:54 pm
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Post Re: Full Metal Alchemist pack.
Sharpness.


Mon Jul 23, 2007 11:12 pm
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Joined: Fri Jul 06, 2007 3:08 am
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Post Re: Full Metal Alchemist pack.
OK what the ♥♥♥♥ a Drama?!
na but seriouly ive never seen this full metal alchemist but i have seen alot about it
make a gun that shoots metal alchemists's's's's's's
im joking about that but i promise i will download it when its done if its a ZIP file (dam youuuu RAR :x :cchappy: :cclol:


Tue Jul 24, 2007 7:10 am
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Post Re: Full Metal Alchemist pack.
whats the code you put in for something to explode on impact?


Tue Jul 24, 2007 2:16 pm
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Joined: Sat Jan 27, 2007 10:36 pm
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Post Re: Full Metal Alchemist pack.
Alchemical powers ftw :D

just imagine destroying skellies with an alchemical explosion, possibly bought in the form of an insta-transmutation circle or chalk... oh, the possibilities.

I would also like to help. I'm not the best at coding yet but I can help with spriting


Wed Jul 25, 2007 5:16 am
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