What I want to see in later builds of CC, lots of ideas.
What I want to see in later builds of CC, lots of ideas.
Author |
Message |
gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
|
Re: What I want to see in later builds of CC, lots of ideas.
ProjektTHOR wrote: You COULD do a save and save space by not saving the current motion of a particle. A screenshot, if you will. kinda like the falling sand games? falling sand in CC would be cool!
|
Thu Jul 19, 2007 10:21 pm |
|
|
Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
|
Re: What I want to see in later builds of CC, lots of ideas.
Well, it would be easy, if Data would create spawners for us. Which is another idea, like something that spawns an ak every 5 mins. Or spawns a rain of fire constantly.
|
Thu Jul 19, 2007 10:58 pm |
|
|
ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
|
Re: What I want to see in later builds of CC, lots of ideas.
AEmitter ftw.
It just doesn't spawn useable items :]
|
Fri Jul 20, 2007 12:17 am |
|
|
Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
|
Re: What I want to see in later builds of CC, lots of ideas.
Yeah, that's what I mean. Usable items and such.
|
Fri Jul 20, 2007 12:33 am |
|
|
Shralla
Joined: Fri Jul 20, 2007 8:12 am Posts: 2
|
Re: What I want to see in later builds of CC, lots of ideas.
(First post woo)
I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls.
|
Fri Jul 20, 2007 8:18 am |
|
|
Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
|
Re: What I want to see in later builds of CC, lots of ideas.
First post? It's the second page.
|
Fri Jul 20, 2007 8:19 am |
|
|
Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
|
Re: What I want to see in later builds of CC, lots of ideas.
Shralla wrote: (First post woo)
I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls. They do use their jetpacks, albeit ineffectively, to break falls. They have since at least B13.
|
Fri Jul 20, 2007 9:14 am |
|
|
AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
|
Re: What I want to see in later builds of CC, lots of ideas.
Grif wrote: Shralla wrote: (First post woo)
I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls. They do use their jetpacks, albeit ineffectively, to break falls. They have since at least B13. I think he meant it when the AI will just walk into a wall instead of using their jetpack to get over the wall.
|
Fri Jul 20, 2007 12:47 pm |
|
|
3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
|
Re: What I want to see in later builds of CC, lots of ideas.
Pyrorex wrote: First post? It's the second page. No, it (I say it because I cannot tell gender over the web) meant it's first post. Um... Hovering. Like a regular actor that can hover.
|
Sat Jul 21, 2007 7:44 am |
|
|
Shralla
Joined: Fri Jul 20, 2007 8:12 am Posts: 2
|
Re: What I want to see in later builds of CC, lots of ideas.
AquaGeneral wrote: I think he meant it when the AI will just walk into a wall instead of using their jetpack to get over the wall. I did indeed. They just walk straight into the wall, sort of climb, then fall back down, and wind up inadvertently carving a hole in the wall with their foot (albeit very slowly).
|
Mon Jul 23, 2007 9:52 am |
|
|
ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
|
Re: What I want to see in later builds of CC, lots of ideas.
Let these pics speak for themselves .
|
Mon Jul 23, 2007 4:02 pm |
|
|
Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
|
Re: What I want to see in later builds of CC, lots of ideas.
The current engine reders ground/buildings(all terrain) as pixels, not as a solid object. Or at least that is the idea I'm getting. It would take a lot of power from the CPU to run an obstacle-recognizing algorythm.
Besides, the idea is that without the direction of a brain, they are drones.
|
Mon Jul 23, 2007 5:52 pm |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: What I want to see in later builds of CC, lots of ideas.
Obstacle avoidance system would be as laggy as the sharp aim.
It just has a constant sharp aiming thing, or a buy menu position selector thing out in front of it, if that gets shortend then it knows it has to use the jetpack.
If it is a skele, they need better climb paths, or ladders on the sides of bases.
I (and lots of other members) want to see:
Smooth Scrolling back. Y-loop fixed. STORY MODE! Collision made perfect. AI use paths implemented into a map by mapmakers. Hardware Acceleration. Gib placement editor and ONLINE/LAN MULTIPLAYER
|
Mon Jul 23, 2007 6:18 pm |
|
|
ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
|
Re: What I want to see in later builds of CC, lots of ideas.
The engine could make "Waypoints" for the ai to use every second, make some simple checks to see if an "Obstacle" can be crossed or not. Lots of loops is needed to make pathfinding . (Wich is not preplaced.)
|
Mon Jul 23, 2007 7:11 pm |
|
|
AquaGeneral
Joined: Sun Jan 28, 2007 4:56 am Posts: 214 Location: Australia, Queensland
|
Re: What I want to see in later builds of CC, lots of ideas.
zalo wrote: Obstacle avoidance system would be as laggy as the sharp aim.
It just has a constant sharp aiming thing, or a buy menu position selector thing out in front of it, if that gets shortend then it knows it has to use the jetpack.
If it is a skele, they need better climb paths, or ladders on the sides of bases.
I (and lots of other members) want to see:
Smooth Scrolling back. Y-loop fixed. STORY MODE! Collision made perfect. AI use paths implemented into a map by mapmakers. Hardware Acceleration. Gib placement editor and ONLINE/LAN MULTIPLAYER OMG! Yes, hardware acceleration would help so much, even though the game is mostly using the CPU for everything the GPU can be used for physics, probably even the AI.
|
Wed Jul 25, 2007 6:14 am |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|