View unanswered posts | View active topics It is currently Wed Jan 15, 2025 1:05 pm



Reply to topic  [ 37 posts ]  Go to page Previous  1, 2, 3  Next
 What I want to see in later builds of CC, lots of ideas. 

Do you like these ideas?
Yes, all of them. 69%  69%  [ 11 ]
No, they all suck 0%  0%  [ 0 ]
Only 1-2 19%  19%  [ 3 ]
I only like about 3-4 13%  13%  [ 2 ]
Total votes : 16

 What I want to see in later builds of CC, lots of ideas. 
Author Message
User avatar

Joined: Wed Dec 13, 2006 12:10 am
Posts: 562
Location: Termina
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
ProjektTHOR wrote:
You COULD do a save and save space by not saving the current motion of a particle. A screenshot, if you will.

kinda like the falling sand games? falling sand in CC would be cool!


Thu Jul 19, 2007 10:21 pm
Profile WWW

Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Well, it would be easy, if Data would create spawners for us. Which is another idea, like something that spawns an ak every 5 mins. Or spawns a rain of fire constantly.


Thu Jul 19, 2007 10:58 pm
Profile
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
AEmitter ftw.

It just doesn't spawn useable items :]


Fri Jul 20, 2007 12:17 am
Profile YIM

Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Yeah, that's what I mean. Usable items and such.


Fri Jul 20, 2007 12:33 am
Profile

Joined: Fri Jul 20, 2007 8:12 am
Posts: 2
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
(First post woo)

I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls.


Fri Jul 20, 2007 8:18 am
Profile

Joined: Sun Jun 24, 2007 6:13 am
Posts: 505
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
First post? It's the second page.


Fri Jul 20, 2007 8:19 am
Profile
REAL AMERICAN HERO
User avatar

Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Shralla wrote:
(First post woo)

I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls.


They do use their jetpacks, albeit ineffectively, to break falls. They have since at least B13.


Fri Jul 20, 2007 9:14 am
Profile
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Grif wrote:
Shralla wrote:
(First post woo)

I think the most imperative thing to have in later builds of CC is vastly improved AI. From what I understand, AI is difficult to program, especially good AI. However, the game really loses something when your enemy has all the problem-solving skills of a stale donut. I mean, just the ability to use their jetpacks when necessary would be a vast improvement, as would removing their tendency to try to walk through walls.


They do use their jetpacks, albeit ineffectively, to break falls. They have since at least B13.


I think he meant it when the AI will just walk into a wall instead of using their jetpack to get over the wall.


Fri Jul 20, 2007 12:47 pm
Profile WWW
User avatar

Joined: Wed Mar 28, 2007 9:02 pm
Posts: 1639
Location: Somewhere. Nowhere.
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Pyrorex wrote:
First post? It's the second page.

No, it (I say it because I cannot tell gender over the web) meant it's first post.

Um... Hovering. Like a regular actor that can hover.


Sat Jul 21, 2007 7:44 am
Profile

Joined: Fri Jul 20, 2007 8:12 am
Posts: 2
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
AquaGeneral wrote:
I think he meant it when the AI will just walk into a wall instead of using their jetpack to get over the wall.


I did indeed. They just walk straight into the wall, sort of climb, then fall back down, and wind up inadvertently carving a hole in the wall with their foot (albeit very slowly).


Mon Jul 23, 2007 9:52 am
Profile
User avatar

Joined: Thu Jul 19, 2007 11:31 am
Posts: 249
Location: Sweden, Hallstavik
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Let these pics speak for themselves :).

Image
Image


Mon Jul 23, 2007 4:02 pm
Profile WWW

Joined: Mon Dec 04, 2006 3:34 am
Posts: 2378
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
The current engine reders ground/buildings(all terrain) as pixels, not as a solid object. Or at least that is the idea I'm getting. It would take a lot of power from the CPU to run an obstacle-recognizing algorythm.

Besides, the idea is that without the direction of a brain, they are drones.


Mon Jul 23, 2007 5:52 pm
Profile

Joined: Sat Feb 03, 2007 7:11 pm
Posts: 1496
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
Obstacle avoidance system would be as laggy as the sharp aim.

It just has a constant sharp aiming thing, or a buy menu position selector thing
out in front of it, if that gets shortend then it knows it has to use the jetpack.

If it is a skele, they need better climb paths, or ladders on the sides of bases.

I (and lots of other members) want to see:

Smooth Scrolling back.
Y-loop fixed.
STORY MODE!
Collision made perfect.
AI use paths implemented into a map by mapmakers.
Hardware Acceleration.
Gib placement editor

and
ONLINE/LAN MULTIPLAYER


Mon Jul 23, 2007 6:18 pm
Profile WWW
User avatar

Joined: Thu Jul 19, 2007 11:31 am
Posts: 249
Location: Sweden, Hallstavik
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
The engine could make "Waypoints" for the ai to use every second, make some simple checks to see if an "Obstacle" can be crossed or not.

Lots of loops is needed to make pathfinding :P. (Wich is not preplaced.)


Mon Jul 23, 2007 7:11 pm
Profile WWW
User avatar

Joined: Sun Jan 28, 2007 4:56 am
Posts: 214
Location: Australia, Queensland
Reply with quote
Post Re: What I want to see in later builds of CC, lots of ideas.
zalo wrote:
Obstacle avoidance system would be as laggy as the sharp aim.

It just has a constant sharp aiming thing, or a buy menu position selector thing
out in front of it, if that gets shortend then it knows it has to use the jetpack.

If it is a skele, they need better climb paths, or ladders on the sides of bases.

I (and lots of other members) want to see:

Smooth Scrolling back.
Y-loop fixed.
STORY MODE!
Collision made perfect.
AI use paths implemented into a map by mapmakers.
Hardware Acceleration.
Gib placement editor

and
ONLINE/LAN MULTIPLAYER


OMG! Yes, hardware acceleration would help so much, even though the game is mostly using the CPU for everything the GPU can be used for physics, probably even the AI.


Wed Jul 25, 2007 6:14 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 37 posts ]  Go to page Previous  1, 2, 3  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.037s | 15 Queries | GZIP : Off ]