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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Full Metal Alchemist pack.
i am gonna make a full metal alchemist pack. i'll post updates here when i finish stuff.
sprites: IIIIIIIIII 2% coding: IIIIIIIIII 0% finishing: IIIIIIIIII 0%
pack canceled due to lack of interest.
Last edited by whitty on Sat Aug 25, 2007 4:54 pm, edited 1 time in total.
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Mon Jul 23, 2007 1:43 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Full Metal Alchemist pack.
I have a gun idea the red water sprayer (from the fake elric brothers part)
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Mon Jul 23, 2007 3:51 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
alright what should it look like and how sohlud it shoot? (that could be a good addition to the pack)
*IDEA*
a fake philosifers stone that blows up when it hits something!
my spelling sucks.
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Mon Jul 23, 2007 4:06 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Full Metal Alchemist pack.
uhh... Make a Fridge gun . Shoots small fridges XD.
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Mon Jul 23, 2007 4:12 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
so what does that have to do with FMA?
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Mon Jul 23, 2007 5:55 pm |
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delgado
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Re: Full Metal Alchemist pack.
hey whitty. theres not alot u can do with this idea. I watch this show and its kinda more like a drama than an action
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Mon Jul 23, 2007 5:57 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
i can make it actiony
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Mon Jul 23, 2007 7:00 pm |
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delgado
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Re: Full Metal Alchemist pack.
Ok cool, i might help wit this mod once im done with my map - the oil well. Feel free to join the oil well project. The faster thats done, the faster i will help with this project. SIGN ME UP!
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Mon Jul 23, 2007 7:03 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
delgado you can help make the red water sprayer (idea form gtaiiilc) just change around the acid gun or something.
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Mon Jul 23, 2007 10:02 pm |
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ChJees
Joined: Thu Jul 19, 2007 11:31 am Posts: 249 Location: Sweden, Hallstavik
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Re: Full Metal Alchemist pack.
The acid gun was a Overpowered weapon and therefore it sucked. Meh, just modify a rifle and make it have a redicilous high ammocount and "Spray" bullets at low velocities.
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Mon Jul 23, 2007 10:27 pm |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
or just re-sprite the acid gun, make it shoot red, and change the bullet force or whatever makes it shoot through more stuff faster.
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Mon Jul 23, 2007 10:54 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Full Metal Alchemist pack.
Sharpness.
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Mon Jul 23, 2007 11:12 pm |
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CLONE OF WAR
Joined: Fri Jul 06, 2007 3:08 am Posts: 62 Location: N.Z
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Re: Full Metal Alchemist pack.
OK what the ♥♥♥♥ a Drama?! na but seriouly ive never seen this full metal alchemist but i have seen alot about it make a gun that shoots metal alchemists's's's's's's im joking about that but i promise i will download it when its done if its a ZIP file (dam youuuu RAR
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Tue Jul 24, 2007 7:10 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Full Metal Alchemist pack.
whats the code you put in for something to explode on impact?
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Tue Jul 24, 2007 2:16 pm |
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tison345
Joined: Sat Jan 27, 2007 10:36 pm Posts: 25
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Re: Full Metal Alchemist pack.
Alchemical powers ftw just imagine destroying skellies with an alchemical explosion, possibly bought in the form of an insta-transmutation circle or chalk... oh, the possibilities. I would also like to help. I'm not the best at coding yet but I can help with spriting
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Wed Jul 25, 2007 5:16 am |
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