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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Is there any way to make the head not move/rotate?
I want the direction the head of an actor is facing to be relative to the direction of the body, not the direction the actor is aiming in.
Any way to achieve this?
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Wed Jul 18, 2007 2:29 am |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Is there any way to make the head not move/rotate?
Make the head a single pink pixel, and add the head sprite you have to the body sprite.
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Wed Jul 18, 2007 8:34 am |
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couchcaboose
Joined: Tue Oct 31, 2006 6:10 pm Posts: 358 Location: at ze kopta!
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Re: Is there any way to make the head not move/rotate?
Grif's Back! And yes, Grif's theory works. That's what I did with my tesla trooper.
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Wed Jul 18, 2007 9:46 am |
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Erahgon
Joined: Thu Apr 12, 2007 2:53 am Posts: 83
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Re: Is there any way to make the head not move/rotate?
That would work, yes, but I need the head to have a different material, and gibs.
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Wed Jul 18, 2007 2:13 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Is there any way to make the head not move/rotate?
I think you can add the gib code to the torso, meaning it would gib a head-gib. About the materials part, I don't know.
The only thing I can think of is making the head symmetrical.
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Wed Jul 18, 2007 7:08 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Is there any way to make the head not move/rotate?
THis thread confuses me, the heads always face the same way as the body.
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Wed Jul 18, 2007 10:27 pm |
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Shade
Joined: Sat Apr 28, 2007 3:22 pm Posts: 493
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Re: Is there any way to make the head not move/rotate?
Alenth wrote: THis thread confuses me, the heads always face the same way as the body. He means he wants it to not lift when he aims in a direction. Get a green clone and an smg. When he aims up or down, the head pitches.
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Wed Jul 18, 2007 10:29 pm |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: Is there any way to make the head not move/rotate?
Anyone try JointStiffness? I dunno what it does, but it might work.
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Wed Jul 18, 2007 10:32 pm |
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Seleiaa
Joined: Sun May 13, 2007 7:51 pm Posts: 58 Location: Central Pennsylvania
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Re: Is there any way to make the head not move/rotate?
Wouldn't jointstiffness break his neck if he tried looking up or down?
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Thu Jul 19, 2007 2:29 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: Is there any way to make the head not move/rotate?
Just increase the Joint Strength til' it doesn't, if it even does it, which I doubt/
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Thu Jul 19, 2007 2:53 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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Re: Is there any way to make the head not move/rotate?
If joinstiffness did make the joint stiff (....) then the actors head would snap off if he tried looking up or down because his head is supposed to follow the aimer.
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Thu Jul 19, 2007 4:23 pm |
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