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[ 7 posts ] |
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delgado
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CC on psn
If you have a ps3, and internet, you will most likely have a psn account. Wat playstation store needs is cc. that would be awesome
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Tue Jul 17, 2007 12:02 am |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Re: CC on psn
Already thought of, except with XBL arcade. Couldn't with mods, be too boring without mods, etc.
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Tue Jul 17, 2007 12:03 am |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: CC on psn
Pyrorex wrote: Already thought of, except with XBL arcade. Couldn't with mods, be too boring without mods, etc. Well, Sony is perhaps a bit more open to modding and less likely to force microtransactions, as we're seeing with UT3, so it would be a bit more feasible. To be honest, I could see this happening on the PS3 before any other console. But there would still be a large amount of reprogramming necessary to take advantage of the Cell cores, and I believe the PS3 SDK is rather expensive.
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Tue Jul 17, 2007 1:49 am |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Re: CC on psn
cambiogris wrote: Pyrorex wrote: Already thought of, except with XBL arcade. Couldn't with mods, be too boring without mods, etc. Well, Sony is perhaps a bit more open to modding and less likely to force microtransactions, as we're seeing with UT3, so it would be a bit more feasible. To be honest, I could see this happening on the PS3 before any other console. But there would still be a large amount of reprogramming necessary to take advantage of the Cell cores, and I believe the PS3 SDK is rather expensive. You guys might as well shut up. Say stuff like this AFTER DirtMaster finishes actually MAKING the game. Hell..
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Tue Jul 17, 2007 3:57 am |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Re: CC on psn
cambiogris wrote: Pyrorex wrote: Already thought of, except with XBL arcade. Couldn't with mods, be too boring without mods, etc. Well, Sony is perhaps a bit more open to modding and less likely to force microtransactions, as we're seeing with UT3, so it would be a bit more feasible. To be honest, I could see this happening on the PS3 before any other console. But there would still be a large amount of reprogramming necessary to take advantage of the Cell cores, and I believe the PS3 SDK is rather expensive. Plus it would be wasting the ps3's power...
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Tue Jul 17, 2007 7:03 pm |
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Kokits
Joined: Sun Dec 03, 2006 4:00 am Posts: 578 Location: America
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Re: CC on psn
droidak wrote: Plus it would be wasting the ps3's power... So? Ten Bucks says that Sonic the Hedgehog for XBox Live Arcade is waisting the XBox's power. That didn't stop them.
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Tue Jul 17, 2007 7:06 pm |
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cambiogris
Joined: Tue Apr 10, 2007 10:32 pm Posts: 830
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Re: CC on psn
droidak wrote: Plus it would be wasting the ps3's power... Oh come on, 7 cores all processing the physics for your crazy mods at once?
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Tue Jul 17, 2007 7:54 pm |
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