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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Alright, I'm upset now. (CC Problem)
So, I recently partook in the downloading of amrobotics 'brainhunters', the version which overwrites the skeleton code.
And now, my CC crashes four seconds into EVERY game.
Now, I really want this mod, so I've hesitated to remove it, but I also really want my CC to function properly.
Anybody got a solution for me?
EDIT: I did some investigating. The game seems to last a few seconds longer on grasslands then anywhere else, if that's of any help...
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Tue Jul 10, 2007 11:23 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Reinstall ze mod?
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Tue Jul 10, 2007 11:26 pm |
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CLONE OF WAR
Joined: Fri Jul 06, 2007 3:08 am Posts: 62 Location: N.Z
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I dont have a solution but my cc crashes about 5 minutes into the game so i will have fun playing and then bam its gone
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Tue Jul 10, 2007 11:26 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Father Venn wrote: Reinstall ze mod?
It's not so much a problem with code as it just plain crashes.
It doesn't crash in the traditional 'loading blah.rte. OH TEH NOES INCORRECT CODE...' It crashes in the 'Cortex Command has been unexpectidly shut down. Report error.' kinda way.
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Tue Jul 10, 2007 11:29 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Dauss wrote: Father Venn wrote: Reinstall ze mod? It's not so much a problem with code as it just plain crashes. It doesn't crash in the traditional 'loading blah.rte. OH TEH NOES INCORRECT CODE...' It crashes in the 'Cortex Command has been unexpectidly shut down. Report error.' kinda way. Remove mod and see if it still works, then report results.
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Tue Jul 10, 2007 11:30 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Great, now I need to find the original inis. >: (
Where's that guys signature with the link in it anyways.
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Tue Jul 10, 2007 11:55 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Dauss wrote: Great, now I need to find the original inis. >: (
Where's that guys signature with the link in it anyways. Just go to search and type "original ini" and you'll find it fairly kwik.
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Tue Jul 10, 2007 11:58 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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The problem is, the game was trying to spawn a skeleton, and somehow, it couldn't find it. I imagine it has something to do with that mod, or more specifically, you removing it. Replacing the original .inis should get the flux capacitor back to fluxing. I mean CC running again.
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Wed Jul 11, 2007 1:19 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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you need the base replacement file AND the brainhunter.rte for it to work
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Wed Jul 11, 2007 2:23 am |
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