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Kunesentai
Joined: Fri Jan 19, 2007 5:05 am Posts: 3
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How to up an actor's resistance to gibbing?
I'm working on a sort of Clone Commando character, which I want to still take damage/wounds, but not gib from anything less than explosions. I'm fairly new to this modding thing (read: started 2 hours ago) and search didn't seem to come up with anything, so anyone wanna give me some advice?
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Tue Jul 10, 2007 10:04 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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GibImpulseLimit, and GibWoundLimit.
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Tue Jul 10, 2007 10:06 am |
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Kunesentai
Joined: Fri Jan 19, 2007 5:05 am Posts: 3
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I've tried tampering with those, and they don't seem to help too much (plus I think a badly-altered combo may have made my guy spill copious waterfalls of blood whenever wounded). About how high do they need to be to resist gibbing past AK47 levels?
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Tue Jul 10, 2007 10:26 am |
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BreenedandScrooned
Joined: Tue Dec 26, 2006 9:35 am Posts: 481
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Hm...What did you have them at?
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Tue Jul 10, 2007 10:36 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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On fear that I am the only(or one of the only) people who knows about the new stuff for gibbing in B14, I post it here.
Code: AddMaterial = Material Index = ### InstanceName = Flesh New CopyOf = Flesh
GibImpulseLimitPerVolumeL = 15 //The amount of force per liter an actor can take before limbs are torn.
GibWoundLimitPerVolumeL = 0.1 //The amount of wounds per liter an actor can take before breaking. Larger guys can take more punishment.
Those influence how your guy asplodes, it's part of the new physics.
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Tue Jul 10, 2007 3:12 pm |
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Kunesentai
Joined: Fri Jan 19, 2007 5:05 am Posts: 3
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Oh wow... I can see this turning into a bigger project than I anticipated. Now I've gotta play around with materials as well? >.>
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Tue Jul 10, 2007 7:07 pm |
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Lord Tim
Joined: Fri Apr 27, 2007 4:55 pm Posts: 1178 Location: America!
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You could always do something fancy, and just edit the Flesh material when you assign it to the actor. Do something like:
+/- some tabs.
Code: AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Flesh GibImpulseLimitPerVolumeL = lots GibWoundLimitPerVolumeL = also lots Resolution = 2 Depth = 0
That doesn't make a whole new material, and it changes the Flesh material for just that one time. It's a lot more nicer and cleaner.
I think.
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Tue Jul 10, 2007 8:02 pm |
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venn177
Joined: Sun Mar 18, 2007 5:35 am Posts: 3778 Location: Largo, Florida
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Well that's CC for yah!
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Tue Jul 10, 2007 8:14 pm |
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