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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Blue Command V1.0 - A map for DCC V1.0
This Is the map I designed for and REQUIRES Deadly Cortex Command, a mod I made which can be found here: http://www.datarealms.com/forum/viewtopic.php?t=6087
There is however, a version that does not require DCC.
This map emphasizes use of cover and smart playing. The brain, at the bottom of the base, can be shot by an enemy actor but ONLY at close range. The brain cannot be shot from a distance by NPCs.
PICTURES
Robo buster/grenade holes:
Base shot:
Cover-fire shot:
Notice, he is lifting his gun to shoot over the wall without exposing himself.
Brain case feature shot:
Notice, the skeleton didn't shoot before it got close to the brain.
Last edited by Foogooman on Fri Jul 06, 2007 8:15 pm, edited 5 times in total.
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Fri Jul 06, 2007 7:32 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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It's very interesting, but I am not getting DEADLY CORTEX COMMAND. Sarz. The design is really original though.
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Fri Jul 06, 2007 7:37 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Prod wrote: It's very interesting, but I am not getting DEADLY CORTEX COMMAND. Sarz. The design is really original though.
Why not? Have you tried it yet? It's awesome, I love it. I don't play the original one any more.
Anyways, I uploaded a version that doesn't require DCC.
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Fri Jul 06, 2007 7:43 pm |
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billi999
Joined: Mon May 14, 2007 8:22 pm Posts: 51 Location: Your computer -.- Well I'm not real am I?
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Looks intresting...DLing
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Fri Jul 06, 2007 7:54 pm |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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I downloaded DCC just to see what it's like. So I'm only going to need the DCC version.
Looks pretty good. Like Prod said, original design. I've never seen a base with entrances that you need to go up in.
Posted after 1 minute 16 seconds:
Hm.. "Defence" has not been defined.
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Fri Jul 06, 2007 7:57 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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3 solid wrote: I downloaded DCC just to see what it's like. So I'm only going to need the DCC version.
Looks pretty good. Like Prod said, original design. I've never seen a base with entrances that you need to go up in.
Posted after 1 minute 16 seconds:
Hm.. "Defence" has not been defined.
Oops, my bad. Problem fixed! Re-download it.
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Fri Jul 06, 2007 8:16 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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I see you uploaded a non-DCC version... I'm getting this now.
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Fri Jul 06, 2007 8:40 pm |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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So, how do you guys like it?
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Sat Jul 07, 2007 2:23 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Hard, you always need a guy on each side.
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Sat Jul 07, 2007 2:25 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Prod wrote: Hard, you always need a guy on each side.
Well, I did design it for DCC after all
Think about it, when was the last time you actually died in CC? I think it's about time that something challenging came out.
Hint: You have 2 rockets for a reason
Last edited by Foogooman on Sat Jul 07, 2007 3:02 am, edited 2 times in total.
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Sat Jul 07, 2007 2:59 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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To fly away? No, I don't know.
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Sat Jul 07, 2007 3:01 am |
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Foogooman
Joined: Sat Nov 18, 2006 8:11 pm Posts: 267
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Prod wrote: To fly away? No, I don't know.
Think about it.... one rocket on each side. Hmm, what might you use a rocket for...?
It's a good way to buy some time before the bodies pile up and they climb over
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Sat Jul 07, 2007 3:04 am |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Yeah, I knew that once you asked. But My Blue Clones with their Silenced SMGs can kick some ass for quite a while.
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Sat Jul 07, 2007 3:07 am |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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I like the map but I wont redown load your mod the green clone is bad a small clone or something like that would of been better
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Sat Jul 07, 2007 4:26 am |
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3 solid
Joined: Wed Mar 28, 2007 9:02 pm Posts: 1639 Location: Somewhere. Nowhere.
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The gameplay is quite... Unique. Exactly the thing they were looking for when they made DCC.
Only its too hard for me so I concrete-spray the brain before the enemies start coming.
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Sat Jul 07, 2007 7:08 am |
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