| Author | Message | 
        
			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   | (and disregard what i said need to make brain version with doors)
 but it seems to work fine so far...
 
 
 | 
		
			| Tue Jul 03, 2007 7:40 pm | 
					
					   | 
	
	
		|  | 
	
			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | Actually, I'd kinda like a version with a brain...
Otherwise, there's no point in having doors. I guess I could just designate an actor the brain and restart if he gets killed.... pfeh.
 
 
 | 
		
			| Tue Jul 03, 2007 8:06 pm | 
					
					   | 
	
	
		|  | 
	
			| FireBlizzard 
					Joined: Wed May 23, 2007 12:08 pm
 Posts: 533
 Location: In hells Ironic Punishment Department (Canada, ON)
   | there is a brain version with brainless(i played it with doors too) 
 
 | 
		
			| Tue Jul 03, 2007 8:25 pm | 
					
					   | 
	
	
		|  | 
	
			| The Fat Sand Rat 
					Joined: Sun Apr 15, 2007 5:56 am
 Posts: 1191
 Location: outside the shithole called the University in the Forest
   | Is there? Really?
Wait, if someone'd just give the the coords. for the bottom of that little area at the center, below the platform I could just shove the brain there...
 
 
 | 
		
			| Wed Jul 04, 2007 5:23 am | 
					
					   | 
	
	
		|  | 
	
			| SP2 
					Joined: Sat Mar 17, 2007 9:17 pm
 Posts: 128
 Location: England, United Kingdom
   | @ Atomic, I included the doors in the rte, and changed all the instances, just in case of a muck-up    the new instances are MBDoor, which i've made them unbuyable.
 @ TFSR, There is a Brainless Version and a normal version, the normal version is call "Modular Base" whereas the brainless one is "Brainless Modular Base"
 
 | 
		
			| Thu Jul 05, 2007 3:56 pm | 
					
					   | 
	
	
		|  | 
	
			| Mushroom head 
					Joined: Thu Jun 21, 2007 8:37 pm
 Posts: 215
 Location: Hangar 18, somewhere in finland
   | This map was cool, now better, Best is now better 
 
 | 
		
			| Thu Jul 05, 2007 4:12 pm | 
					
					   | 
	
	
		|  | 
	
			| SP2 
					Joined: Sat Mar 17, 2007 9:17 pm
 Posts: 128
 Location: England, United Kingdom
   | Thanks for the comments, glad you like it.
 EDIT: Anyone got any comments on the weapon, rocket or digger which I added?
 
 
 | 
		
			| Thu Jul 05, 2007 4:57 pm | 
					
					   | 
	
	
		|  | 
	
			| lololn00b 
					Joined: Sat Jun 30, 2007 12:10 pm
 Posts: 93
 Location: Here
   | they are ausum, but not as much as the map is 
 
 | 
		
			| Thu Jul 05, 2007 5:20 pm | 
					
					   | 
	
	
		|  | 
	
			| SP2 
					Joined: Sat Mar 17, 2007 9:17 pm
 Posts: 128
 Location: England, United Kingdom
   | Thanks. I really need comments on the weapons and stuff though. 
 
 | 
		
			| Thu Jul 05, 2007 5:27 pm | 
					
					   | 
	
	
		|  | 
	
			| Metal Chao 
					Joined: Sat May 05, 2007 6:04 pm
 Posts: 2901
   | If you could fix it so that the doors explode when they die instead of becoming an invincible steel wall, that'd be nice >_> 
 
 | 
		
			| Thu Jul 05, 2007 6:06 pm | 
					
					   | 
	
	
		|  | 
	
			| SP2 
					Joined: Sat Mar 17, 2007 9:17 pm
 Posts: 128
 Location: England, United Kingdom
   | If I was you i'd ask FinnCorp, because they are the ones that actually made the doors. 
 
 | 
		
			| Thu Jul 05, 2007 7:38 pm | 
					
					   | 
	
	
		|  | 
	
			| Chewbacca-Loca 
					Joined: Mon Jul 02, 2007 4:04 pm
 Posts: 47
 Location: In a dark corner, eating fried chicken...
   | I don't like the digger, personally. Too much recoil    The gun I like, though it's kinda stuck between having too much bullets per magazine and needing more bullets per magazine. If it was meant to be a burst weapon, it would need less bullets, but if it was supposed to be a machine gun, it would need more.
 Love the map tho!
 
 | 
		
			| Thu Jul 05, 2007 8:41 pm | 
					
					     | 
	
	
		|  | 
	
			| Morbo! 
					Joined: Fri Oct 27, 2006 8:35 pm
 Posts: 167
 Location: Bradford, England
   | [quote=sp2]EDIT: The clones do not appear like this in your CC unless you have Morbo!'s Clone Pack installed.[/quote] Awesome    Anyway, i like the base, the doors are especially inventive.
 
 | 
		
			| Thu Jul 05, 2007 8:58 pm | 
					
					     | 
	
	
		|  | 
	
			| Shade 
					Joined: Sat Apr 28, 2007 3:22 pm
 Posts: 493
   | The doors for entering the brain room don't work. They only block those trying to get out, and not in. 
 
 | 
		
			| Thu Jul 05, 2007 9:06 pm | 
					
					   | 
	
	
		|  | 
	
			| AtomicTroop 
					Joined: Fri Mar 16, 2007 1:28 pm
 Posts: 328
 Location: Finland
   | Uh... looks like I must update my doors, but dont worry, I wont change any coords so you can just change the code to the new one and no messing with coordinates.... 
 
 | 
		
			| Fri Jul 06, 2007 12:31 pm | 
					
					   | 
	
	
		|  | 
	
	
		|  |