View unanswered posts | View active topics It is currently Thu Dec 26, 2024 10:07 pm



Reply to topic  [ 11 posts ] 
 {REQ}Scene conversion... 
Author Message
User avatar

Joined: Sun Mar 18, 2007 5:35 am
Posts: 3778
Location: Largo, Florida
Reply with quote
Post {REQ}Scene conversion...
Please someone convert: http://www.datarealms.com/forum/viewtopic.php?t=3433

'nuf said.

- The-Masses


Thu Jul 05, 2007 10:45 pm
Profile WWW
Banned
User avatar

Joined: Tue Feb 27, 2007 4:05 pm
Posts: 2527
Reply with quote
Post 
That on-load emitter activation will be interesting to see.


Fri Jul 06, 2007 12:00 am
Profile YIM
User avatar

Joined: Fri Apr 27, 2007 4:55 pm
Posts: 1178
Location: America!
Reply with quote
Post 
I based my Waterfalls map off of this... but I think that maybe someone might be already maybe converting this maybe.


Fri Jul 06, 2007 2:04 am
Profile
User avatar

Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
Reply with quote
Post 
When I tried using this, Grasslands disappeared from my map selection. I'm afraid to ever use it again.


Fri Jul 06, 2007 3:48 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post 
:P I tried converting it, it didn't work.
It may be possible... But it doesn't seem to be.
The problem is that die to the new physics, it:
A) Doesn't start
B) If you shoot it to start it, it doesn't spit out enough plasma to kill anything.


Fri Jul 06, 2007 6:59 pm
Profile WWW
User avatar

Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
Reply with quote
Post 
So who created it? Maybe get that person to do it.

EDIT: Oh, you did Banana. Well, never mind.


Fri Jul 06, 2007 7:30 pm
Profile
User avatar

Joined: Wed Jan 24, 2007 11:53 pm
Posts: 589
Location: Silicon Valley, California
Reply with quote
Post 
Think the map would work with this patch?
http://datarealms.com/forum/viewtopic.php?t=6104&highlight=patch


Fri Jul 06, 2007 8:55 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post 
Nope, it uses a custom material. That's the part that needs conversion. Which is pretty easy.
But then it doesn't work.


Fri Jul 06, 2007 11:55 pm
Profile WWW
User avatar

Joined: Wed Dec 27, 2006 9:52 pm
Posts: 688
Location: California
Reply with quote
Post 
Make a new material?


Sat Jul 07, 2007 2:14 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Wed Dec 13, 2006 5:27 am
Posts: 3138
Location: A little south and a lot west of Moscow
Reply with quote
Post 
I did...
Nothing worked.
You're welcome to give it a try, I may have missed something just under my nose.


Sat Jul 07, 2007 3:39 am
Profile WWW
User avatar

Joined: Fri Jun 15, 2007 7:19 am
Posts: 94
Reply with quote
Post 
Maybe you did.
Though it was a deal more than just the material.

Image
That's B14, if you couldn't tell.


Sat Jul 07, 2007 6:01 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 11 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.063s | 14 Queries | GZIP : Off ]