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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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(and disregard what i said need to make brain version with doors)
but it seems to work fine so far...
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Tue Jul 03, 2007 7:40 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Actually, I'd kinda like a version with a brain...
Otherwise, there's no point in having doors. I guess I could just designate an actor the brain and restart if he gets killed.... pfeh.
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Tue Jul 03, 2007 8:06 pm |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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there is a brain version with brainless(i played it with doors too)
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Tue Jul 03, 2007 8:25 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Is there? Really?
Wait, if someone'd just give the the coords. for the bottom of that little area at the center, below the platform I could just shove the brain there...
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Wed Jul 04, 2007 5:23 am |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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@ Atomic, I included the doors in the rte, and changed all the instances, just in case of a muck-up the new instances are MBDoor, which i've made them unbuyable.
@ TFSR, There is a Brainless Version and a normal version, the normal version is call "Modular Base" whereas the brainless one is "Brainless Modular Base"
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Thu Jul 05, 2007 3:56 pm |
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Mushroom head
Joined: Thu Jun 21, 2007 8:37 pm Posts: 215 Location: Hangar 18, somewhere in finland
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This map was cool, now better, Best is now better
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Thu Jul 05, 2007 4:12 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Thanks for the comments, glad you like it.
EDIT: Anyone got any comments on the weapon, rocket or digger which I added?
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Thu Jul 05, 2007 4:57 pm |
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lololn00b
Joined: Sat Jun 30, 2007 12:10 pm Posts: 93 Location: Here
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they are ausum, but not as much as the map is
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Thu Jul 05, 2007 5:20 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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Thanks. I really need comments on the weapons and stuff though.
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Thu Jul 05, 2007 5:27 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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If you could fix it so that the doors explode when they die instead of becoming an invincible steel wall, that'd be nice >_>
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Thu Jul 05, 2007 6:06 pm |
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SP2
Joined: Sat Mar 17, 2007 9:17 pm Posts: 128 Location: England, United Kingdom
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If I was you i'd ask FinnCorp, because they are the ones that actually made the doors.
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Thu Jul 05, 2007 7:38 pm |
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Chewbacca-Loca
Joined: Mon Jul 02, 2007 4:04 pm Posts: 47 Location: In a dark corner, eating fried chicken...
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I don't like the digger, personally. Too much recoil
The gun I like, though it's kinda stuck between having too much bullets per magazine and needing more bullets per magazine. If it was meant to be a burst weapon, it would need less bullets, but if it was supposed to be a machine gun, it would need more.
Love the map tho!
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Thu Jul 05, 2007 8:41 pm |
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Morbo!
Joined: Fri Oct 27, 2006 8:35 pm Posts: 167 Location: Bradford, England
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[quote=sp2]EDIT: The clones do not appear like this in your CC unless you have Morbo!'s Clone Pack installed.[/quote] Awesome
Anyway, i like the base, the doors are especially inventive.
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Thu Jul 05, 2007 8:58 pm |
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Shade
Joined: Sat Apr 28, 2007 3:22 pm Posts: 493
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The doors for entering the brain room don't work. They only block those trying to get out, and not in.
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Thu Jul 05, 2007 9:06 pm |
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AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
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Uh... looks like I must update my doors, but dont worry, I wont change any coords so you can just change the code to the new one and no messing with coordinates....
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Fri Jul 06, 2007 12:31 pm |
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