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AJ-R
Joined: Tue Jun 26, 2007 10:19 pm Posts: 18 Location: At my effing computer.
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help with bullets
I'm working on a gun, and I want the bullets to die out and dissapear very quick. Like the Blunderbuss. But no matter what I try, I can't fix it, the bullets go all the way around the map and smack me in the back of the head. I've tried everything I can think of. Can someone help me?
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Tue Jul 03, 2007 9:43 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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LifeTime variable, tweak it a bit.
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Tue Jul 03, 2007 9:46 pm |
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AJ-R
Joined: Tue Jun 26, 2007 10:19 pm Posts: 18 Location: At my effing computer.
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I did, it doesn't help...
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Tue Jul 03, 2007 9:48 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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In the ammo thingy?Are you sure you're doing the filename right?I've made it use a different ammo before.
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Tue Jul 03, 2007 9:50 pm |
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Squid Lord
Joined: Mon Jan 01, 2007 3:31 am Posts: 63 Location: The ocean dumbass
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did you save the .ini.....or did you edit it while you were running CC?
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Tue Jul 03, 2007 9:50 pm |
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AJ-R
Joined: Tue Jun 26, 2007 10:19 pm Posts: 18 Location: At my effing computer.
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I wondered about that too, I don't think so, but I'll check. I might have the wrong round down...
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Tue Jul 03, 2007 9:51 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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And to clarify Squid Lord's post, you cannot edit while running CC, you have to completely restart it.
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Tue Jul 03, 2007 9:53 pm |
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Squid Lord
Joined: Mon Jan 01, 2007 3:31 am Posts: 63 Location: The ocean dumbass
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aah, thnx, that was implied tho
i remember Data mentioning that you could force a re-load of the .ini's, it was in the change-log if i remember correctly
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Tue Jul 03, 2007 9:56 pm |
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AJ-R
Joined: Tue Jun 26, 2007 10:19 pm Posts: 18 Location: At my effing computer.
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Squid Lord wrote: did you save the .ini.....or did you edit it while you were running CC?
I'm not THAT dumb... I save the .ini and then re-load CC everytime I edit my mod. Is there a faster way to update the game files?
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Tue Jul 03, 2007 9:57 pm |
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Pyrorex
Joined: Sun Jun 24, 2007 6:13 am Posts: 505
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Hmm, how would one go about doing that?
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Tue Jul 03, 2007 9:57 pm |
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Squid Lord
Joined: Mon Jan 01, 2007 3:31 am Posts: 63 Location: The ocean dumbass
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no idea...but apparently we're able to do so
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Tue Jul 03, 2007 10:13 pm |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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Please attempt to make your threads title as clear as possible. Titles such as "Help," "Stuck," or "Lost" are not acceptable.
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Wed Jul 04, 2007 4:13 am |
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TSRabbit
Joined: Sat Jan 06, 2007 9:45 pm Posts: 94
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Squid Lord wrote: no idea...but apparently we're able to do so
not that we are able, that we WILL be able to in the next build.
Anyway, what is the life time you have it on at the moment? If the bullet flies for a long time then try greatly decreasing the lifetime variable.
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Wed Jul 04, 2007 11:00 am |
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ProjektTHOR
Banned
Joined: Tue Feb 27, 2007 4:05 pm Posts: 2527
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I think someone asked about making the load time go faster when you're working on a mod?
If that's the case, here is the solution:
Create a second install of Cortex Command. Do not uninstall it, just reinstall CC to a new directory. I use C:\Program Files\Data Realms\Cortex Command Test Build. This ensures that there are no other mods being loaded during the interpreting phase (load time).
Secondly, create your mod in the fresh installation. That way Cortex Command only loads the data for the mod you are working on.
Finally, dragging and dropping the window to the edge of your screen automagically increases loading time. No idea why, but it goes faster for some reason. A corollary to this is running in Full Screen mode. It runs way faster in fullscreen.
Hopefully that's helpful.
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Wed Jul 04, 2007 3:40 pm |
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AJ-R
Joined: Tue Jun 26, 2007 10:19 pm Posts: 18 Location: At my effing computer.
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For some reason the LifeTime variable wasn't doing anything, and I had the gun using the right round. I couldn't figure it out. So I scrapped it and started over. This one is much better. Will release soon.
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Mon Jul 09, 2007 3:34 pm |
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