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 Tips to make CC more challenging 
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Post Tips to make CC more challenging
Often times, and even on the "Death" setting, I find myself lacking a suitable enemy. With what mods I have, I easily out gun and out health them.

A recent endeavour I undertook however, added a bit more of a fight from the opponents clones.

All you need to do, is make the SMG one handed.

Code:
AddDevice = HDFirearm
   InstanceName = SMG
   Mass = 10
   HitsMOs = 0
   GetsHitByMOs = 1
   SpriteFile = ContentFile
      FilePath = Base.rte/Devices/SMGs/SMG.bmp
   FrameCount = 2
   SpriteOffset = Vector
      X = -7
      Y = -4
   EntryWound = AEmitter
      CopyOf = Dent Metal
   ExitWound = AEmitter
      CopyOf = Dent Metal
   GoldCost = 20
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 4
      Depth = 0
   DeepGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Military Tech
      Resolution = 4
      Depth = 10
   DeepCheck = 1
   JointStrength = 75
   JointStiffness = 0.5
   JointOffset = Vector
      X = -3
      Y = 3
   DrawAfterParent = 0
   OneHanded = 1
   StanceOffset = Vector
      X = 6
      Y = 5
   SharpStanceOffset = Vector
      X = 9
      Y = -1
   SupportOffset = Vector
      X = 6
      Y = 3
   SharpLength = 165
   Magazine = Magazine
      CopyOf = Magazine SMG
      ParentOffset = Vector
         X = 2
         Y = 1
   Flash = Attachable
      CopyOf = Muzzle Flash SMG
   FireSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1601.wav
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1602.wav
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1603.wav
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1604.wav
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1605.wav
      AddSample = ContentFile
         FilePath = Base.rte/Devices/SMGs/M1606.wav
   EmptySound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/EmptyClick3.wav
   ReloadStartSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadStart.wav
   ReloadEndSound = Sound
      AddSample = ContentFile
         FilePath = Base.rte/Devices/ReloadEnd.wav
   RateOfFire = 800
   ReloadTime = 1500
   FullAuto = 1
   FireIgnoresThis = 1
   ShakeRange = 12
   SharpShakeRange = 3
   NoSupportFactor = 3
   ParticleSpreadRange = 3
   ShellSpreadRange = 8
   ShellAngVelRange = 2
   MuzzleOffset = Vector
      X = 10
      Y = 0
   EjectionOffset = Vector
      X = 1
      Y = -1
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 1
      Count = 6
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Spark Yellow 2
      Count = 5
      Spread = 2.25
      MaxVelocity = 20
      MinVelocity = 8
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = Drop Oil
      Count = 4
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Shard Metal Rust Micro
      Count = 6
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Shard Metal Grey Micro
      Count = 4
      Spread = 2.25
      MaxVelocity = 15
      MinVelocity = 5
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small K
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   AddGib = Gib
      GibParticle = MOSRotating
         CopyOf = Gib Device Small I
      Count = 1
      Spread = 2.25
      MaxVelocity = 10
      MinVelocity = 1
   GibWoundLimit = 3

AddDevice = HDFirearm
   CopyOf = SMG
   InstanceName =  SMG - Second Hand
   HeldDeviceType = 2


Just copy and paste that over the original SMG code found in Base.rte. (That last bit about "SMG - Second Hand" is optional. That's for a dual weild SMG found under the tools section.)

This, if you didn't know, allows for green clones to use their SMGs and riot sheilds at the same time, creating a far more deadlier foe.

You could also do this for the blunderbuss, but I think the last thing we need is skeletons being harder to kill.

Feel free to add your own tips! :D


Sun Jun 24, 2007 9:57 am
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Or download the skeletons to clones mod with that seriously overpowered blunderuss!


Sun Jun 24, 2007 10:01 am
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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spog wrote:
Or download the skeletons to clones mod with that seriously overpowered blunderuss!


I would actually say that skeletons are harder to fight then clones with blunderbusses. THey can take more bullets without bleeding out.

A vlone, you can just put two in his head and run away, and wait for him to bleed out.


Sun Jun 24, 2007 10:03 am
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Location: outside the shithole called the University in the Forest
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Eh, when I decide to make this more challenging, I'll probably make skeletons superfast and made of something bulletproof...
And make the AK-47 dual-wieldable...
And replace the riot shield with the offhand AK...
And replace the pistol with another AK.
So, fast, strong, skeletons, with dual AK's.
On death mode.


Sun Jun 24, 2007 10:06 am
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Here's an idea...
play on the forest map in death mode,try defending it with 1 skeleton with a derringer.
hehehe


Sun Jun 24, 2007 12:48 pm
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it doesn't work for me, can I have th .ini?


Sun Jun 24, 2007 6:08 pm
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Hm, try changing the AK-47 into a pierce-all sniper rifle, it gets really hairy.


Sun Jun 24, 2007 6:30 pm
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I forgot to backup the smg data so I neeeeed itt :-(

EDIT: I get a Framecount = 2 error


Sun Jun 24, 2007 6:31 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Erm, ok, here ya go. :|


Sun Jun 24, 2007 7:16 pm
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Post Re: Tips to make CC more challenging
[quote="Dauss"] :-o [quote]


I was thinking about doing this myself, but was too lazy. Thanks


Sun Jun 24, 2007 9:28 pm
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Make skelies wield FlakCannons :lol:


Sat Jul 07, 2007 9:46 pm
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A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
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Joined: Sun Jan 28, 2007 8:54 pm
Posts: 1070
Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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billi999 wrote:
Make skelies wield FlakCannons :lol:


It would blow them apart... Just the recoil... :\


Sun Jul 08, 2007 12:51 am
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