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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Tips to make CC more challenging
Often times, and even on the "Death" setting, I find myself lacking a suitable enemy. With what mods I have, I easily out gun and out health them.
A recent endeavour I undertook however, added a bit more of a fight from the opponents clones.
All you need to do, is make the SMG one handed.
Code: AddDevice = HDFirearm InstanceName = SMG Mass = 10 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Base.rte/Devices/SMGs/SMG.bmp FrameCount = 2 SpriteOffset = Vector X = -7 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldCost = 20 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Tech Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -3 Y = 3 DrawAfterParent = 0 OneHanded = 1 StanceOffset = Vector X = 6 Y = 5 SharpStanceOffset = Vector X = 9 Y = -1 SupportOffset = Vector X = 6 Y = 3 SharpLength = 165 Magazine = Magazine CopyOf = Magazine SMG ParentOffset = Vector X = 2 Y = 1 Flash = Attachable CopyOf = Muzzle Flash SMG FireSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1601.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1602.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1603.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1604.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1605.wav AddSample = ContentFile FilePath = Base.rte/Devices/SMGs/M1606.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav RateOfFire = 800 ReloadTime = 1500 FullAuto = 1 FireIgnoresThis = 1 ShakeRange = 12 SharpShakeRange = 3 NoSupportFactor = 3 ParticleSpreadRange = 3 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 10 Y = 0 EjectionOffset = Vector X = 1 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Rust Micro Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Shard Metal Grey Micro Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small K Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small I Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 GibWoundLimit = 3
AddDevice = HDFirearm CopyOf = SMG InstanceName = SMG - Second Hand HeldDeviceType = 2
Just copy and paste that over the original SMG code found in Base.rte. (That last bit about "SMG - Second Hand" is optional. That's for a dual weild SMG found under the tools section.)
This, if you didn't know, allows for green clones to use their SMGs and riot sheilds at the same time, creating a far more deadlier foe.
You could also do this for the blunderbuss, but I think the last thing we need is skeletons being harder to kill.
Feel free to add your own tips!
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Sun Jun 24, 2007 9:57 am |
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spog
Joined: Thu Dec 28, 2006 3:52 pm Posts: 142
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Or download the skeletons to clones mod with that seriously overpowered blunderuss!
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Sun Jun 24, 2007 10:01 am |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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spog wrote: Or download the skeletons to clones mod with that seriously overpowered blunderuss!
I would actually say that skeletons are harder to fight then clones with blunderbusses. THey can take more bullets without bleeding out.
A vlone, you can just put two in his head and run away, and wait for him to bleed out.
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Sun Jun 24, 2007 10:03 am |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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Eh, when I decide to make this more challenging, I'll probably make skeletons superfast and made of something bulletproof...
And make the AK-47 dual-wieldable...
And replace the riot shield with the offhand AK...
And replace the pistol with another AK.
So, fast, strong, skeletons, with dual AK's.
On death mode.
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Sun Jun 24, 2007 10:06 am |
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droidak
Joined: Sun Apr 08, 2007 2:40 pm Posts: 230 Location: A parallel universe lodged between the final recluses of time and space
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Here's an idea...
play on the forest map in death mode,try defending it with 1 skeleton with a derringer.
hehehe
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Sun Jun 24, 2007 12:48 pm |
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chineseboy16
Joined: Sat Dec 16, 2006 1:50 am Posts: 236
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it doesn't work for me, can I have th .ini?
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Sun Jun 24, 2007 6:08 pm |
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Nfsjunkie91
Joined: Tue Dec 05, 2006 1:21 am Posts: 432
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Hm, try changing the AK-47 into a pierce-all sniper rifle, it gets really hairy.
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Sun Jun 24, 2007 6:30 pm |
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chineseboy16
Joined: Sat Dec 16, 2006 1:50 am Posts: 236
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I forgot to backup the smg data so I neeeeed itt
EDIT: I get a Framecount = 2 error
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Sun Jun 24, 2007 6:31 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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Erm, ok, here ya go.
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Sun Jun 24, 2007 7:16 pm |
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Eanfom
Joined: Mon Jan 08, 2007 12:41 am Posts: 23
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Re: Tips to make CC more challenging
[quote="Dauss"] [quote]
I was thinking about doing this myself, but was too lazy. Thanks
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Sun Jun 24, 2007 9:28 pm |
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billi999
Joined: Mon May 14, 2007 8:22 pm Posts: 51 Location: Your computer -.- Well I'm not real am I?
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Make skelies wield FlakCannons
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Sat Jul 07, 2007 9:46 pm |
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Dauss
A HUMAN BRAIN, SAFELY INSULATED FROM THE TERRORS OF HYPERSPACE
Joined: Sun Jan 28, 2007 8:54 pm Posts: 1070 Location: Somewhere beyond the endless sea of hyperspace, fighting for your right to call a planet home.
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billi999 wrote: Make skelies wield FlakCannons
It would blow them apart... Just the recoil... :\
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Sun Jul 08, 2007 12:51 am |
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